generated from dellevin/template
589 lines
22 KiB
Dart
589 lines
22 KiB
Dart
import 'package:flutter/material.dart';
|
||
import 'package:provider/provider.dart';
|
||
import '../../models/data_models.dart';
|
||
import '../../providers/app_provider.dart';
|
||
import '../../utils/user_prefs.dart';
|
||
import '../../widgets/game_status_bar.dart';
|
||
import '../../widgets/game_list_item.dart';
|
||
import '../../widgets/animated_star_rating.dart';
|
||
import '../../widgets/shimmer_skeleton.dart';
|
||
import '../../widgets/top_fade_scrim.dart';
|
||
import '../../widgets/fade_in_local_image.dart';
|
||
import '../../utils/responsive.dart';
|
||
import '../../widgets/master_detail_scaffold.dart';
|
||
import '../../widgets/detail_placeholder.dart';
|
||
import 'game_detail_page.dart';
|
||
import 'game_add_page.dart';
|
||
|
||
/// 状态索引 → 状态值
|
||
const _gameStatusMap = {0: 'completed', 1: 'playing', 2: 'want_to_play', 3: 'abandoned'};
|
||
|
||
/// 游戏标签页(PageView 分页 + 触底加载),左右滑动丝滑切换
|
||
class GameTabPage extends StatefulWidget {
|
||
const GameTabPage({super.key});
|
||
|
||
@override
|
||
State<GameTabPage> createState() => _GameTabPageState();
|
||
}
|
||
|
||
class _GameTabPageState extends State<GameTabPage> {
|
||
late PageController _pageController;
|
||
int _currentPage = 0; // PageView 当前页的唯一真源
|
||
int? _pendingTarget; // 待跟随的页,避免重复调度动画
|
||
int _lastModeSignature = -1; // 编码 wall 模式,检测墙/状态切换
|
||
bool _modeInitialized = false; // 吞掉首次构建的伪"变化"
|
||
|
||
@override
|
||
void initState() {
|
||
super.initState();
|
||
_pageController = PageController();
|
||
// 应用启动时保存的初始索引(可能 > 0)
|
||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||
if (!mounted) return;
|
||
final p = context.read<AppProvider>();
|
||
final initial = _activeIndexFor(p).clamp(0, _pageCountFor(p) - 1);
|
||
_currentPage = initial;
|
||
if (_pageController.hasClients && initial != 0) _pageController.jumpToPage(initial);
|
||
});
|
||
}
|
||
|
||
@override
|
||
void dispose() {
|
||
_pageController.dispose();
|
||
super.dispose();
|
||
}
|
||
|
||
int _pageCountFor(AppProvider p) => p.gameWallMode ? 1 : 4;
|
||
|
||
int _activeIndexFor(AppProvider p) => p.gameWallMode ? 0 : p.gameStatusIndex;
|
||
|
||
int _modeSignature(AppProvider p) => p.gameWallMode ? 1 : 0;
|
||
|
||
@override
|
||
Widget build(BuildContext context) {
|
||
final isWideContent = Breakpoint.isWideContent(context);
|
||
final provider = context.watch<AppProvider>();
|
||
final isWallMode = provider.gameWallMode;
|
||
|
||
final masterContent = Column(
|
||
children: [
|
||
if (!isWallMode) const GameStatusBar(),
|
||
Expanded(
|
||
child: Stack(
|
||
children: [
|
||
_buildPageView(provider),
|
||
if (!isWallMode) const TopFadeScrim(),
|
||
],
|
||
),
|
||
),
|
||
],
|
||
);
|
||
|
||
if (!isWideContent) return masterContent;
|
||
|
||
final selectedGame = provider.selectedGame;
|
||
final detailWidget = provider.isAdding && provider.addingType == 3
|
||
? GameAddPage(onCancel: () => provider.cancelAdding())
|
||
: selectedGame != null
|
||
? GameDetailPage(game: selectedGame, embedded: true)
|
||
: const DetailPlaceholder(icon: Icons.sports_esports_outlined, message: '选择一款游戏查看详情');
|
||
return MasterDetailScaffold(
|
||
master: masterContent,
|
||
detail: detailWidget,
|
||
);
|
||
}
|
||
|
||
Widget _buildPageView(AppProvider provider) {
|
||
final wall = provider.gameWallMode;
|
||
final pageCount = _pageCountFor(provider);
|
||
final mode = wall ? 1 : 0;
|
||
|
||
// (a) 首次构建作为基线,不当成模式切换
|
||
if (!_modeInitialized) {
|
||
_modeInitialized = true;
|
||
_lastModeSignature = _modeSignature(provider);
|
||
}
|
||
// (b) 模式切换(墙 <-> 状态):跳到第 0 页 + 重置索引
|
||
else if (_modeSignature(provider) != _lastModeSignature) {
|
||
_lastModeSignature = _modeSignature(provider);
|
||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||
if (!mounted || !_pageController.hasClients) return;
|
||
_currentPage = 0;
|
||
_pendingTarget = null;
|
||
if (!wall) provider.setGameStatusIndex(0);
|
||
_pageController.jumpToPage(0);
|
||
});
|
||
}
|
||
// (c) 外部索引变化(bar 点击等):动画跟随
|
||
final target = _activeIndexFor(provider).clamp(0, pageCount - 1);
|
||
if (pageCount > 1 && _pageController.hasClients && target != _currentPage && _pendingTarget != target) {
|
||
_pendingTarget = target;
|
||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||
if (!mounted || !_pageController.hasClients) return;
|
||
_pageController.animateToPage(
|
||
target,
|
||
duration: const Duration(milliseconds: 300),
|
||
curve: Curves.easeInOut,
|
||
);
|
||
});
|
||
}
|
||
|
||
return PageView.builder(
|
||
controller: _pageController,
|
||
itemCount: pageCount,
|
||
allowImplicitScrolling: true, // 拖动时预构建相邻页 → 无白色空隙
|
||
onPageChanged: (index) => _onPageChanged(index, provider),
|
||
itemBuilder: (context, index) => _GameTabView(
|
||
key: ValueKey('$mode-$index'), // 模式切换时全部重建
|
||
index: index,
|
||
mode: mode,
|
||
),
|
||
);
|
||
}
|
||
|
||
void _onPageChanged(int index, AppProvider provider) {
|
||
_currentPage = index;
|
||
_pendingTarget = null;
|
||
final wall = provider.gameWallMode;
|
||
final cur = wall ? 0 : provider.gameStatusIndex;
|
||
// 回显守卫:仅在真实拖动导致索引变化时推送,避免死循环
|
||
if (cur != index) {
|
||
if (!wall) provider.setGameStatusIndex(index);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// 单页:独立持有列表数据、滚动与分页状态,滑走再滑回保留状态
|
||
class _GameTabView extends StatefulWidget {
|
||
final int index; // 0..pageCount-1
|
||
final int mode; // 0=status, 1=wall(墙)
|
||
const _GameTabView({super.key, required this.index, required this.mode});
|
||
|
||
@override
|
||
State<_GameTabView> createState() => _GameTabViewState();
|
||
}
|
||
|
||
class _GameTabViewState extends State<_GameTabView>
|
||
with AutomaticKeepAliveClientMixin {
|
||
final List<Game> _items = [];
|
||
bool _hasMore = true;
|
||
bool _isLoading = false;
|
||
int _offset = 0;
|
||
bool _initialized = false;
|
||
late ScrollController _scrollController;
|
||
AppProvider? _provider;
|
||
int _lastScrollSignal = 0;
|
||
int _lastEditRefreshCounter = 0;
|
||
int _prevGameCount = -1;
|
||
int _prevSortMode = -1;
|
||
|
||
String? get _status => widget.mode == 0 ? _gameStatusMap[widget.index] : null;
|
||
|
||
@override
|
||
bool get wantKeepAlive => true;
|
||
|
||
@override
|
||
void initState() {
|
||
super.initState();
|
||
_scrollController = ScrollController()..addListener(_onScroll);
|
||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||
if (!mounted) return;
|
||
final p = context.read<AppProvider>();
|
||
_provider = p;
|
||
_lastEditRefreshCounter = p.editRefreshCounter;
|
||
_lastScrollSignal = p.scrollToTopSignal;
|
||
_prevGameCount = p.games.length;
|
||
_prevSortMode = UserPrefs().gameSortMode;
|
||
p.addListener(_onDataChanged);
|
||
_loadFirst();
|
||
});
|
||
}
|
||
|
||
@override
|
||
void dispose() {
|
||
_provider?.removeListener(_onDataChanged);
|
||
_scrollController.dispose();
|
||
super.dispose();
|
||
}
|
||
|
||
void _onDataChanged() {
|
||
if (!_initialized || !mounted) return;
|
||
final p = context.read<AppProvider>();
|
||
|
||
// 回到顶部信号:每页滚自己的 controller
|
||
if (p.scrollToTopSignal != _lastScrollSignal) {
|
||
_lastScrollSignal = p.scrollToTopSignal;
|
||
if (_scrollController.hasClients) {
|
||
_scrollController.animateTo(0,
|
||
duration: const Duration(milliseconds: 300), curve: Curves.easeOut);
|
||
}
|
||
}
|
||
|
||
// 就地编辑:更新本页匹配项;状态变更则移出本页,不重置分页
|
||
if (p.editRefreshCounter > _lastEditRefreshCounter && p.lastEditedItemId != null) {
|
||
_lastEditRefreshCounter = p.editRefreshCounter;
|
||
_prevGameCount = p.games.length;
|
||
final id = p.lastEditedItemId!;
|
||
final idx = _items.indexWhere((g) => g.id == id);
|
||
final updated = p.games.where((g) => g.id == id).firstOrNull;
|
||
if (updated != null) {
|
||
if (_status != null && updated.status != _status) {
|
||
// 状态已变更,从当前列表移除
|
||
if (idx != -1) setState(() { _items.removeAt(idx); });
|
||
} else if (idx != -1) {
|
||
setState(() { _items[idx] = updated; });
|
||
}
|
||
} else if (idx != -1) {
|
||
// 游戏已被删除,从列表移除
|
||
setState(() { _items.removeAt(idx); });
|
||
}
|
||
return;
|
||
}
|
||
|
||
// 排序/数量变化才重新拉取(布局变化由 context.select 原地重渲染)
|
||
final sortChanged = UserPrefs().gameSortMode != _prevSortMode;
|
||
final countChanged = p.games.length != _prevGameCount;
|
||
if (sortChanged || countChanged) {
|
||
_prevSortMode = UserPrefs().gameSortMode;
|
||
_prevGameCount = p.games.length;
|
||
_loadFirst();
|
||
}
|
||
}
|
||
|
||
void _onScroll() {
|
||
if (_scrollController.position.pixels >= _scrollController.position.maxScrollExtent - 200) {
|
||
_loadMore();
|
||
}
|
||
}
|
||
|
||
Future<void> _loadFirst() async {
|
||
final provider = context.read<AppProvider>();
|
||
final sortMode = UserPrefs().gameSortMode;
|
||
_initialized = true;
|
||
setState(() { _isLoading = true; _offset = 0; _hasMore = true; });
|
||
final list = await provider.loadGamesPaged(status: _status, offset: 0, sortMode: sortMode);
|
||
if (!mounted) return;
|
||
setState(() {
|
||
_items.clear();
|
||
_items.addAll(list);
|
||
_offset = list.length;
|
||
_hasMore = list.length >= 20;
|
||
_isLoading = false;
|
||
});
|
||
}
|
||
|
||
Future<void> _loadMore() async {
|
||
if (_isLoading || !_hasMore) return;
|
||
setState(() => _isLoading = true);
|
||
final provider = context.read<AppProvider>();
|
||
final sortMode = UserPrefs().gameSortMode;
|
||
final list = await provider.loadGamesPaged(status: _status, offset: _offset, sortMode: sortMode);
|
||
if (!mounted) return;
|
||
setState(() {
|
||
_items.addAll(list);
|
||
_offset += list.length;
|
||
_hasMore = list.length >= 20;
|
||
_isLoading = false;
|
||
});
|
||
}
|
||
|
||
Future<void> _refresh() async {
|
||
final provider = context.read<AppProvider>();
|
||
await provider.loadGames();
|
||
await _loadFirst();
|
||
}
|
||
|
||
void _onGameTap(Game game) {
|
||
if (Breakpoint.isWideContent(context)) {
|
||
context.read<AppProvider>().selectGame(game);
|
||
} else {
|
||
Navigator.pushNamed(context, '/game-detail', arguments: game);
|
||
}
|
||
}
|
||
|
||
@override
|
||
Widget build(BuildContext context) {
|
||
super.build(context);
|
||
final colors = Theme.of(context).colorScheme;
|
||
final layoutStyle = context.select<AppProvider, int>((p) => p.gameLayoutStyle);
|
||
|
||
final content = () {
|
||
if (_items.isEmpty && _isLoading) return _buildSkeleton(layoutStyle);
|
||
if (_items.isEmpty) {
|
||
return RefreshIndicator(
|
||
onRefresh: _refresh,
|
||
color: colors.primary,
|
||
backgroundColor: colors.surface,
|
||
child: ListView(
|
||
physics: const AlwaysScrollableScrollPhysics(),
|
||
children: [_buildEmptyState()],
|
||
),
|
||
);
|
||
}
|
||
return RefreshIndicator(
|
||
onRefresh: _refresh,
|
||
color: colors.primary,
|
||
backgroundColor: colors.surface,
|
||
child: layoutStyle == 1
|
||
? _buildListView()
|
||
: layoutStyle == 2
|
||
? _buildCoverCardView()
|
||
: _buildGridView(),
|
||
);
|
||
}();
|
||
return content;
|
||
}
|
||
|
||
Widget _buildGridView() {
|
||
return LayoutBuilder(
|
||
builder: (context, constraints) {
|
||
final crossAxisCount = responsiveCrossAxisCount(constraints.maxWidth, minItemWidth: 110);
|
||
final isWideContent = Breakpoint.isWideContent(context);
|
||
final provider = context.read<AppProvider>();
|
||
return GridView.builder(
|
||
controller: _scrollController,
|
||
padding: const EdgeInsets.fromLTRB(16, 16, 16, 100),
|
||
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
|
||
crossAxisCount: crossAxisCount, childAspectRatio: 0.55, crossAxisSpacing: 12, mainAxisSpacing: 16,
|
||
),
|
||
itemCount: _items.length + (_hasMore ? 1 : 0),
|
||
itemBuilder: (context, index) {
|
||
if (index >= _items.length) return _buildLoadMoreIndicator();
|
||
final item = _items[index];
|
||
return GameListItem(
|
||
game: item,
|
||
selected: isWideContent && provider.selectedGame?.id == item.id,
|
||
onTap: () => _onGameTap(item),
|
||
);
|
||
},
|
||
);
|
||
},
|
||
);
|
||
}
|
||
|
||
Widget _buildListView() {
|
||
return ListView.builder(
|
||
controller: _scrollController,
|
||
padding: const EdgeInsets.fromLTRB(12, 8, 12, 100),
|
||
itemCount: _items.length + (_hasMore ? 1 : 0),
|
||
itemBuilder: (context, index) {
|
||
if (index >= _items.length) return _buildLoadMoreIndicator();
|
||
return _buildListCard(_items[index]);
|
||
},
|
||
);
|
||
}
|
||
|
||
Widget _buildLoadMoreIndicator() {
|
||
return Padding(
|
||
padding: const EdgeInsets.symmetric(vertical: 20),
|
||
child: Center(
|
||
child: _isLoading
|
||
? SizedBox(width: 20, height: 20, child: CircularProgressIndicator(strokeWidth: 2, color: Theme.of(context).colorScheme.primary))
|
||
: Text('没有更多了', style: TextStyle(fontSize: 12, color: Theme.of(context).colorScheme.onSurface.withValues(alpha: 0.3))),
|
||
),
|
||
);
|
||
}
|
||
|
||
Widget _buildListCard(Game game) {
|
||
final colors = Theme.of(context).colorScheme;
|
||
return GestureDetector(
|
||
onTap: () => _onGameTap(game),
|
||
onLongPress: () => _showDeleteDialog(context, game),
|
||
child: Container(
|
||
margin: const EdgeInsets.only(bottom: 8),
|
||
padding: const EdgeInsets.all(12),
|
||
decoration: BoxDecoration(color: colors.surfaceContainerHigh, borderRadius: BorderRadius.circular(12)),
|
||
child: Row(children: [
|
||
Container(
|
||
width: 48, height: 64,
|
||
decoration: BoxDecoration(color: colors.outlineVariant, borderRadius: BorderRadius.circular(6)),
|
||
clipBehavior: Clip.antiAlias,
|
||
child: game.coverPath != null && game.coverPath!.isNotEmpty
|
||
? FadeInLocalImage(path: game.coverPath, fit: BoxFit.cover,
|
||
errorWidget: Icon(Icons.sports_esports_outlined, size: 22, color: colors.onSurface.withValues(alpha: 0.25)))
|
||
: Icon(Icons.sports_esports_outlined, size: 22, color: colors.onSurface.withValues(alpha: 0.25)),
|
||
),
|
||
const SizedBox(width: 12),
|
||
Expanded(child: Column(crossAxisAlignment: CrossAxisAlignment.start, children: [
|
||
Text(game.title, maxLines: 1, overflow: TextOverflow.ellipsis,
|
||
style: TextStyle(fontSize: 15, fontWeight: FontWeight.w600, color: colors.onSurface)),
|
||
const SizedBox(height: 3),
|
||
Text(_buildSubtitle(game), maxLines: 1, overflow: TextOverflow.ellipsis,
|
||
style: TextStyle(fontSize: 12, color: colors.onSurface.withValues(alpha: 0.35))),
|
||
const SizedBox(height: 6),
|
||
if (game.rating != null) AnimatedStarRating(rating: game.rating!, starSize: 12, showNumber: true)
|
||
else const SizedBox(height: 14),
|
||
])),
|
||
const SizedBox(width: 8),
|
||
Icon(Icons.chevron_right, color: colors.onSurface.withValues(alpha: 0.2), size: 20),
|
||
]),
|
||
),
|
||
);
|
||
}
|
||
|
||
String _buildSubtitle(Game game) {
|
||
final parts = <String>[];
|
||
if (game.platforms.isNotEmpty) parts.add(game.platforms.take(2).join('、'));
|
||
if (game.genres.isNotEmpty) parts.add(game.genres.take(2).join('、'));
|
||
if (game.playTimeHours > 0 || game.playTimeMinutes > 0) {
|
||
parts.add('${game.playTimeHours}时${game.playTimeMinutes}分');
|
||
}
|
||
return parts.join(' · ');
|
||
}
|
||
|
||
Widget _buildCoverCardView() {
|
||
return ListView.builder(
|
||
controller: _scrollController,
|
||
padding: const EdgeInsets.fromLTRB(16, 12, 16, 100),
|
||
itemCount: _items.length + (_hasMore ? 1 : 0),
|
||
itemBuilder: (context, index) {
|
||
if (index >= _items.length) return _buildLoadMoreIndicator();
|
||
return _buildCoverCard(_items[index]);
|
||
},
|
||
);
|
||
}
|
||
|
||
Widget _buildCoverCard(Game game) {
|
||
final colors = Theme.of(context).colorScheme;
|
||
return GestureDetector(
|
||
onTap: () => _onGameTap(game),
|
||
onLongPress: () => _showDeleteDialog(context, game),
|
||
child: Container(
|
||
height: 200,
|
||
margin: const EdgeInsets.only(bottom: 12),
|
||
decoration: BoxDecoration(
|
||
borderRadius: BorderRadius.circular(14),
|
||
color: colors.surfaceContainerHigh,
|
||
),
|
||
clipBehavior: Clip.antiAlias,
|
||
child: Stack(fit: StackFit.expand, children: [
|
||
if (game.coverPath != null && game.coverPath!.isNotEmpty)
|
||
FadeInLocalImage(path: game.coverPath, fit: BoxFit.cover,
|
||
errorWidget: Container(color: colors.surfaceContainerHighest))
|
||
else
|
||
Container(color: colors.surfaceContainerHighest,
|
||
child: Icon(Icons.sports_esports_outlined, size: 48, color: colors.onSurface.withValues(alpha: 0.15))),
|
||
Positioned.fill(
|
||
child: DecoratedBox(
|
||
decoration: BoxDecoration(
|
||
gradient: LinearGradient(
|
||
begin: Alignment.topCenter,
|
||
end: Alignment.bottomCenter,
|
||
colors: [Colors.transparent, Colors.black.withValues(alpha: 0.75)],
|
||
stops: const [0.4, 1.0],
|
||
),
|
||
),
|
||
),
|
||
),
|
||
Positioned(
|
||
left: 14, right: 14, bottom: 14,
|
||
child: Column(crossAxisAlignment: CrossAxisAlignment.start, mainAxisSize: MainAxisSize.min, children: [
|
||
Text(game.title, maxLines: 1, overflow: TextOverflow.ellipsis,
|
||
style: const TextStyle(fontSize: 17, fontWeight: FontWeight.w600, color: Colors.white)),
|
||
const SizedBox(height: 4),
|
||
Row(children: [
|
||
Expanded(
|
||
child: Text(_buildSubtitle(game), maxLines: 1, overflow: TextOverflow.ellipsis,
|
||
style: TextStyle(fontSize: 12, color: Colors.white.withValues(alpha: 0.7))),
|
||
),
|
||
if (game.rating != null) ...[
|
||
const SizedBox(width: 8),
|
||
Icon(Icons.star_rounded, size: 16, color: Colors.amber.shade400),
|
||
const SizedBox(width: 2),
|
||
Text(game.rating!.toStringAsFixed(1),
|
||
style: const TextStyle(fontSize: 13, fontWeight: FontWeight.w600, color: Colors.white)),
|
||
],
|
||
]),
|
||
]),
|
||
),
|
||
]),
|
||
),
|
||
);
|
||
}
|
||
|
||
Widget _buildCoverCardSkeleton() {
|
||
final colors = Theme.of(context).colorScheme;
|
||
return ListView.builder(
|
||
padding: const EdgeInsets.fromLTRB(16, 12, 16, 100),
|
||
itemCount: 4,
|
||
itemBuilder: (_, __) => Container(
|
||
height: 200,
|
||
margin: const EdgeInsets.only(bottom: 12),
|
||
decoration: BoxDecoration(
|
||
color: colors.surfaceContainerHigh,
|
||
borderRadius: BorderRadius.circular(14),
|
||
),
|
||
),
|
||
);
|
||
}
|
||
|
||
void _showDeleteDialog(BuildContext context, Game game) {
|
||
final colors = Theme.of(context).colorScheme;
|
||
showDialog(
|
||
context: context,
|
||
builder: (ctx) => AlertDialog(
|
||
backgroundColor: colors.surface, elevation: 0,
|
||
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(12)),
|
||
title: Text('确认删除', style: TextStyle(fontSize: 18, fontWeight: FontWeight.w600, color: colors.onSurface)),
|
||
content: Text('确定要删除《${game.title}》吗?删除后可在回收站恢复。',
|
||
style: TextStyle(fontSize: 14, color: colors.onSurface.withValues(alpha: 0.6), height: 1.5)),
|
||
actions: [
|
||
TextButton(onPressed: () => Navigator.pop(ctx),
|
||
child: Text('取消', style: TextStyle(color: colors.onSurface.withValues(alpha: 0.6)))),
|
||
ElevatedButton(
|
||
onPressed: () async {
|
||
await context.read<AppProvider>().removeGame(game.id);
|
||
if (!ctx.mounted) return;
|
||
Navigator.pop(ctx);
|
||
if (mounted) _loadFirst();
|
||
},
|
||
style: ElevatedButton.styleFrom(backgroundColor: colors.error, foregroundColor: colors.onError, elevation: 0,
|
||
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(8)),
|
||
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8)),
|
||
child: const Text('删除'),
|
||
),
|
||
],
|
||
actionsPadding: const EdgeInsets.symmetric(horizontal: 16, vertical: 12),
|
||
),
|
||
);
|
||
}
|
||
|
||
Widget _buildSkeleton(int layoutStyle) {
|
||
if (layoutStyle == 1) return _buildListSkeleton();
|
||
if (layoutStyle == 2) return _buildCoverCardSkeleton();
|
||
return const GameSkeletonGrid();
|
||
}
|
||
|
||
Widget _buildListSkeleton() {
|
||
final colors = Theme.of(context).colorScheme;
|
||
return ListView.builder(
|
||
padding: const EdgeInsets.fromLTRB(12, 8, 12, 100), itemCount: 6,
|
||
itemBuilder: (_, __) => Container(
|
||
margin: const EdgeInsets.only(bottom: 8), padding: const EdgeInsets.all(12),
|
||
decoration: BoxDecoration(color: colors.surfaceContainerHigh, borderRadius: BorderRadius.circular(12)),
|
||
child: const Row(children: [
|
||
ShimmerSkeleton(width: 48, height: 64, borderRadius: 6), SizedBox(width: 12),
|
||
Expanded(child: Column(crossAxisAlignment: CrossAxisAlignment.start, children: [
|
||
ShimmerSkeleton(width: 160, height: 16), SizedBox(height: 6),
|
||
ShimmerSkeleton(width: 100, height: 12), SizedBox(height: 6),
|
||
ShimmerSkeleton(width: 70, height: 12),
|
||
])),
|
||
SizedBox(width: 8), ShimmerSkeleton(width: 20, height: 20, borderRadius: 10),
|
||
]),
|
||
),
|
||
);
|
||
}
|
||
|
||
Widget _buildEmptyState() {
|
||
final colors = Theme.of(context).colorScheme;
|
||
final statusText = widget.mode == 1 ? '' : ['已通关', '在玩', '想玩', '弃游'][widget.index];
|
||
return Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [
|
||
Container(width: 80, height: 80,
|
||
decoration: BoxDecoration(color: colors.surfaceContainerHighest, borderRadius: BorderRadius.circular(20)),
|
||
child: Icon(Icons.sports_esports_outlined, size: 40, color: colors.onSurface.withValues(alpha: 0.25))),
|
||
const SizedBox(height: 20),
|
||
Text(widget.mode == 1 ? '暂无游戏' : '暂无$statusText的游戏',
|
||
style: TextStyle(fontSize: 16, color: colors.onSurface.withValues(alpha: 0.4))),
|
||
]));
|
||
}
|
||
} |