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MookNote/lib/data/character/game_character_dao.dart
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2026-08-09 02:20:44 +08:00

109 lines
3.2 KiB
Dart

import 'package:flutter/foundation.dart';
import '../../models/data_models.dart';
import '../database_helper.dart';
/// 游戏角色数据访问对象
class GameCharacterDao {
final DatabaseHelper _dbHelper = DatabaseHelper.instance;
Future<T> _wrap<T>(String op, Future<T> Function() fn) async {
try {
return await fn();
} catch (e) {
debugPrint('[GameCharacterDao] $op error: $e');
rethrow;
}
}
/// 获取游戏的所有角色
Future<List<GameCharacter>> getByGameId(String gameId) => _wrap('getByGameId', () async {
final db = await _dbHelper.database;
final maps = await db.query(
'game_characters',
where: 'game_id = ? AND is_deleted = 0',
whereArgs: [gameId],
orderBy: 'sort_order, created_at',
);
return maps.map((m) => GameCharacter.fromJson(m)).toList();
});
/// 根据ID获取角色
Future<GameCharacter?> getById(String id) => _wrap('getById', () async {
final db = await _dbHelper.database;
final maps = await db.query(
'game_characters',
where: 'id = ? AND is_deleted = 0',
whereArgs: [id],
);
if (maps.isEmpty) return null;
return GameCharacter.fromJson(maps.first);
});
/// 添加角色
Future<int> insert(GameCharacter character) => _wrap('insert', () async {
final db = await _dbHelper.database;
return await db.insert('game_characters', character.toJson());
});
/// 更新角色
Future<int> update(GameCharacter character) => _wrap('update', () async {
final db = await _dbHelper.database;
return await db.update(
'game_characters',
character.toJson(),
where: 'id = ?',
whereArgs: [character.id],
);
});
/// 软删除角色
Future<int> delete(String id) => _wrap('delete', () async {
final db = await _dbHelper.database;
return await db.update(
'game_characters',
{'is_deleted': 1, 'updated_at': DateTime.now().toUtc().toIso8601String()},
where: 'id = ?',
whereArgs: [id],
);
});
/// 恢复已删除的角色
Future<int> restore(String id) => _wrap('restore', () async {
final db = await _dbHelper.database;
return await db.update(
'game_characters',
{'is_deleted': 0, 'updated_at': DateTime.now().toUtc().toIso8601String()},
where: 'id = ?',
whereArgs: [id],
);
});
/// 获取已删除的角色
Future<List<GameCharacter>> getDeleted() => _wrap('getDeleted', () async {
final db = await _dbHelper.database;
final maps = await db.query(
'game_characters',
where: 'is_deleted = ?',
whereArgs: [1],
orderBy: 'updated_at DESC',
);
return maps.map((m) => GameCharacter.fromJson(m)).toList();
});
/// 获取游戏的角色数量
Future<int> getCount(String gameId) => _wrap('getCount', () async {
final db = await _dbHelper.database;
final result = await db.rawQuery(
'SELECT COUNT(*) as count FROM game_characters WHERE game_id = ? AND is_deleted = 0',
[gameId],
);
return result.first['count'] as int? ?? 0;
});
/// 彻底删除角色
Future<void> permanentDelete(String id) => _wrap('permanentDelete', () async {
final db = await _dbHelper.database;
await db.delete('game_characters', where: 'id = ?', whereArgs: [id]);
});
}