generated from dellevin/template
315 lines
11 KiB
Dart
315 lines
11 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../../providers/app_provider.dart';
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import '../../utils/user_prefs.dart';
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class LayoutSettingsPage extends StatefulWidget {
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const LayoutSettingsPage({super.key});
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@override
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State<LayoutSettingsPage> createState() => _LayoutSettingsPageState();
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}
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class _LayoutSettingsPageState extends State<LayoutSettingsPage> {
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final UserPrefs _userPrefs = UserPrefs();
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int _noteLayout = 0;
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int _movieLayout = 0;
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int _bookLayout = 0;
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int _gameLayout = 0;
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bool _movieWallMode = false;
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bool _bookshelfMode = false;
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bool _gameWallMode = false;
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@override
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void initState() {
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super.initState();
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_noteLayout = _userPrefs.noteLayoutStyle;
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_movieLayout = _userPrefs.movieLayoutStyle;
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_bookLayout = _userPrefs.bookLayoutStyle;
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_gameLayout = _userPrefs.gameLayoutStyle;
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_movieWallMode = _userPrefs.movieWallMode;
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_bookshelfMode = _userPrefs.bookshelfMode;
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_gameWallMode = _userPrefs.gameWallMode;
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}
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@override
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Widget build(BuildContext context) {
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final colors = Theme.of(context).colorScheme;
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return Scaffold(
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backgroundColor: colors.surface,
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appBar: AppBar(title: const Text('布局设置')),
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body: ListView(
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padding: const EdgeInsets.symmetric(vertical: 16),
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children: [
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// ── 影视 ──
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_buildCategoryHeader(Icons.movie_outlined, '影视', colors.primary),
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_buildWallSwitch(
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icon: Icons.wallpaper_outlined,
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title: '影视墙模式',
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subtitle: '显示全部影片,不区分状态',
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value: _movieWallMode,
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onChanged: (v) => _setWallMode('movie', v),
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),
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_buildLayoutSelector(
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selected: _movieLayout,
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options: [
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(0, Icons.grid_view_outlined, '海报网格'),
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(1, Icons.view_list_outlined, '列表'),
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(2, Icons.crop_landscape_outlined, '大图卡片'),
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],
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onChanged: (v) => _setLayout('movie', v),
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),
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const SizedBox(height: 8),
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Divider(
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height: 1,
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indent: 16,
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endIndent: 16,
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color: colors.outlineVariant.withValues(alpha: 0.5)),
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const SizedBox(height: 8),
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// ── 阅读 ──
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_buildCategoryHeader(Icons.menu_book_outlined, '阅读', colors.primary),
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_buildWallSwitch(
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icon: Icons.auto_stories_outlined,
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title: '书架模式',
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subtitle: '显示全部书籍,不区分状态',
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value: _bookshelfMode,
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onChanged: (v) => _setWallMode('book', v),
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),
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_buildLayoutSelector(
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selected: _bookLayout,
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options: [
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(0, Icons.grid_view_outlined, '海报网格'),
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(1, Icons.view_list_outlined, '列表'),
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],
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onChanged: (v) => _setLayout('book', v),
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),
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const SizedBox(height: 8),
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Divider(
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height: 1,
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indent: 16,
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endIndent: 16,
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color: colors.outlineVariant.withValues(alpha: 0.5)),
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const SizedBox(height: 8),
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// ── 笔记 ──
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_buildCategoryHeader(Icons.note_outlined, '笔记', colors.primary),
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_buildLayoutSelector(
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selected: _noteLayout,
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options: [
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(0, Icons.view_list_outlined, '列表'),
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(1, Icons.grid_view_outlined, '瀑布流'),
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(2, Icons.timeline_outlined, '时间线'),
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],
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onChanged: (v) => _setLayout('note', v),
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),
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const SizedBox(height: 8),
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Divider(
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height: 1,
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indent: 16,
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endIndent: 16,
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color: colors.outlineVariant.withValues(alpha: 0.5)),
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const SizedBox(height: 8),
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// ── 游戏 ──
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_buildCategoryHeader(Icons.sports_esports_outlined, '游戏', colors.primary),
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_buildWallSwitch(
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icon: Icons.wallpaper_outlined,
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title: '游戏墙模式',
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subtitle: '显示全部游戏,不区分状态',
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value: _gameWallMode,
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onChanged: (v) => _setWallMode('game', v),
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),
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_buildLayoutSelector(
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selected: _gameLayout,
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options: [
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(0, Icons.grid_view_outlined, '海报网格'),
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(1, Icons.view_list_outlined, '列表'),
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(2, Icons.crop_landscape_outlined, '大图卡片'),
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],
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onChanged: (v) => _setLayout('game', v),
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),
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],
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),
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);
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}
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Widget _buildCategoryHeader(IconData icon, String title, Color color) {
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return Padding(
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padding: const EdgeInsets.fromLTRB(16, 8, 16, 12),
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child: Row(
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children: [
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Container(
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width: 28,
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height: 28,
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decoration: BoxDecoration(
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color: color.withValues(alpha: 0.1),
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borderRadius: BorderRadius.circular(8),
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),
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child: Icon(icon, size: 16, color: color),
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),
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const SizedBox(width: 10),
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Text(title,
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style: TextStyle(
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fontSize: 15, fontWeight: FontWeight.w700, color: color)),
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],
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),
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);
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}
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Widget _buildWallSwitch({
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required IconData icon,
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required String title,
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required String subtitle,
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required bool value,
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required ValueChanged<bool> onChanged,
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}) {
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final colors = Theme.of(context).colorScheme;
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 4),
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child: Container(
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
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decoration: BoxDecoration(
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color: colors.surfaceContainerHighest.withValues(alpha: 0.5),
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borderRadius: BorderRadius.circular(12),
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),
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child: Row(
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children: [
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Container(
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width: 36,
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height: 36,
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decoration: BoxDecoration(
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color: colors.primary.withValues(alpha: 0.08),
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borderRadius: BorderRadius.circular(10),
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),
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child: Icon(icon,
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size: 20, color: colors.primary.withValues(alpha: 0.8)),
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),
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const SizedBox(width: 12),
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Expanded(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(title,
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style: TextStyle(
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fontSize: 14,
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fontWeight: FontWeight.w600,
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color: colors.onSurface)),
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const SizedBox(height: 2),
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Text(subtitle,
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style: TextStyle(
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fontSize: 12,
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color: colors.onSurface.withValues(alpha: 0.5))),
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],
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),
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),
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Switch(
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value: value,
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onChanged: onChanged,
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activeThumbColor: colors.primary,
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),
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],
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),
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),
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);
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}
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void _setWallMode(String type, bool value) async {
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switch (type) {
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case 'movie':
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await _userPrefs.setMovieWallMode(value);
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setState(() => _movieWallMode = value);
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if (mounted) context.read<AppProvider>().setMovieWallMode(value);
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case 'book':
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await _userPrefs.setBookshelfMode(value);
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setState(() => _bookshelfMode = value);
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if (mounted) context.read<AppProvider>().setBookshelfMode(value);
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case 'game':
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await _userPrefs.setGameWallMode(value);
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setState(() => _gameWallMode = value);
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if (mounted) context.read<AppProvider>().setGameWallMode(value);
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}
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}
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void _setLayout(String type, int value) async {
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switch (type) {
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case 'note':
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await _userPrefs.setNoteLayoutStyle(value);
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setState(() => _noteLayout = value);
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case 'movie':
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await _userPrefs.setMovieLayoutStyle(value);
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setState(() => _movieLayout = value);
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if (mounted) context.read<AppProvider>().setMovieLayoutStyle(value);
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case 'book':
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await _userPrefs.setBookLayoutStyle(value);
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setState(() => _bookLayout = value);
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case 'game':
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await _userPrefs.setGameLayoutStyle(value);
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setState(() => _gameLayout = value);
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if (mounted) context.read<AppProvider>().setGameLayoutStyle(value);
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}
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}
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Widget _buildLayoutSelector({
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required int selected,
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required List<(int, IconData, String)> options,
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required ValueChanged<int> onChanged,
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}) {
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final colors = Theme.of(context).colorScheme;
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 6),
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child: Row(
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children: options.map((opt) {
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final isSelected = selected == opt.$1;
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return Expanded(
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child: GestureDetector(
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onTap: () => onChanged(opt.$1),
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child: AnimatedContainer(
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duration: const Duration(milliseconds: 150),
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margin: const EdgeInsets.symmetric(horizontal: 4),
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padding: const EdgeInsets.symmetric(vertical: 14),
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decoration: BoxDecoration(
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color: isSelected
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? colors.primary
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: colors.surfaceContainerHighest.withValues(alpha: 0.5),
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borderRadius: BorderRadius.circular(12),
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border: Border.all(
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color: isSelected
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? colors.primary
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: colors.outlineVariant.withValues(alpha: 0.5),
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width: isSelected ? 0 : 0.5,
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),
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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opt.$2,
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size: 22,
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color: isSelected
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? colors.onPrimary
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: colors.onSurface.withValues(alpha: 0.5),
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),
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const SizedBox(height: 6),
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Text(
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opt.$3,
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style: TextStyle(
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fontSize: 12,
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fontWeight:
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isSelected ? FontWeight.w600 : FontWeight.w500,
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color: isSelected
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? colors.onPrimary
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: colors.onSurface.withValues(alpha: 0.5),
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),
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),
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],
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),
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),
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),
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);
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}).toList(),
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),
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);
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}
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}
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