import 'dart:collection'; import 'package:flutter/material.dart'; import '../models/data_models.dart'; import '../data/movie/movie_dao.dart'; import '../data/book/book_dao.dart'; import '../data/note/note_dao.dart'; import '../data/movie/movie_review_dao.dart'; import '../data/movie/movie_poster_dao.dart'; import '../data/book/book_review_dao.dart'; import '../data/book/book_excerpt_dao.dart'; import '../data/game/game_dao.dart'; import '../data/game/game_review_dao.dart'; import '../data/game/game_screenshot_dao.dart'; import '../data/tag/tag_dao.dart'; import '../data/database_helper.dart'; import '../utils/image_path_helper.dart'; import '../utils/user_prefs.dart'; import '../utils/theme/app_theme.dart'; import '../services/font_download_manager.dart'; /// 应用全局状态管理 class AppProvider extends ChangeNotifier { // 数据库访问对象 final MovieDao _movieDao = MovieDao(); final BookDao _bookDao = BookDao(); final NoteDao _noteDao = NoteDao(); final MovieReviewDao _reviewDao = MovieReviewDao(); final MoviePosterDao _posterDao = MoviePosterDao(); final BookReviewDao _bookReviewDao = BookReviewDao(); final BookExcerptDao _bookExcerptDao = BookExcerptDao(); final GameDao _gameDao = GameDao(); final GameReviewDao _gameReviewDao = GameReviewDao(); final GameScreenshotDao _gameScreenshotDao = GameScreenshotDao(); final TagDao _tagDao = TagDao(); // 数据列表 List _movies = []; List _books = []; List _notes = []; List _games = []; // 当前主界面选中的标签 (0: 观影,1: 阅读,2: 笔记) int _mainTabIndex = 0; // 当前底部导航选中的索引 (0: 主页,1: 新增,2: 我的) int _bottomNavIndex = 0; // 底部导航栏是否可见 bool _bottomNavVisible = true; // 平板 Master-Detail 选中项 Movie? _selectedMovie; Book? _selectedBook; Note? _selectedNote; Game? _selectedGame; // 主题模式 ThemeMode _themeMode = ThemeMode.system; // 配色方案索引 int _colorSchemeIndex = 0; // 字体 String _fontFamily = ''; // 观影选中的状态 (0: 已看,1: 想看,2: 在看) int _movieStatusIndex = 0; // 影视列表布局样式 (0: 网格, 1: 列表, 2: 大图卡片) int _movieLayoutStyle = 0; // 影视墙模式(不显示分类,按创建时间排序) bool _movieWallMode = false; // 影视显示模式 (0: 观看状态, 1: 分类状态) int _movieDisplayMode = 0; // 影视分类索引 int _movieCategoryIndex = 0; // 阅读选中的状态 (0: 读完,1: 在读,2: 准备读) int _bookStatusIndex = 0; // 书架模式(不显示分类,按创建时间排序) bool _bookshelfMode = false; // 游戏选中的状态 (0: 已通关,1: 在玩,2: 想玩,3: 弃游) int _gameStatusIndex = 0; // 游戏列表布局样式 (0: 网格, 1: 列表, 2: 大图卡片) int _gameLayoutStyle = 0; // 游戏墙模式 bool _gameWallMode = false; // 侧边菜单是否打开 bool _drawerOpen = false; // 回到顶部信号(点击首页图标时递增) int _scrollToTopSignal = 0; int get scrollToTopSignal => _scrollToTopSignal; // 编辑后刷新信号(影视/书籍编辑返回时递增) int _editRefreshCounter = 0; int get editRefreshCounter => _editRefreshCounter; // 最近编辑的条目 ID(用于就地更新,避免重置分页) String? _lastEditedItemId; String? get lastEditedItemId => _lastEditedItemId; // 数据库初始化失败标志 bool _dbInitFailed = false; bool get dbInitFailed => _dbInitFailed; /// 标记数据库初始化失败(供 UI 提示重试) void markDbInitFailed() { _dbInitFailed = true; notifyListeners(); } /// 重试数据库初始化 Future retryInitDatabase() async { _dbInitFailed = false; notifyListeners(); await initDatabase(); } // 初始化数据库 Future initDatabase() async { debugPrint('[AppProvider] initDatabase'); // 独立加载每个 DAO,避免一个失败导致全部中断 try { _movies = await _movieDao.getAllMovies(); } catch (e) { debugPrint('[AppProvider] 加载影视数据失败: $e'); } try { _books = await _bookDao.getAllBooks(); } catch (e) { debugPrint('[AppProvider] 加载书籍数据失败: $e'); } try { _notes = await _noteDao.getAllNotes(); } catch (e) { debugPrint('[AppProvider] 加载笔记数据失败: $e'); } try { _games = await _gameDao.getAllGames(); } catch (e) { debugPrint('[AppProvider] 加载游戏数据失败: $e'); } // 检查是否全部失败 if (_movies.isEmpty && _books.isEmpty && _notes.isEmpty && _games.isEmpty) { // 可能是初始化全部失败(非空数据库场景下不合理),标记以便 UI 提示 try { final db = await DatabaseHelper.instance.database; final count = (await db.rawQuery('SELECT COUNT(*) as cnt FROM movies')).first['cnt'] as int; if (count > 0) _dbInitFailed = true; } catch (_) { _dbInitFailed = true; } } debugPrint('[AppProvider] 本地数据: movies=${_movies.length}, books=${_books.length}, notes=${_notes.length}, games=${_games.length}'); notifyListeners(); } // 从用户偏好恢复默认启动标签 void initMainTabIndex() { final userPrefs = UserPrefs(); _movieLayoutStyle = userPrefs.movieLayoutStyle; _movieWallMode = userPrefs.movieWallMode; _movieDisplayMode = userPrefs.movieDisplayMode; _bookshelfMode = userPrefs.bookshelfMode; _gameLayoutStyle = userPrefs.gameLayoutStyle; _gameWallMode = userPrefs.gameWallMode; final defaultIndex = userPrefs.defaultMainTabIndex; // 确保选中的标签是启用的 final showMovie = userPrefs.showMovieTab; final showBook = userPrefs.showBookTab; final showNote = userPrefs.showNoteTab; final showGame = userPrefs.showGameTab; final enabled = [showMovie, showBook, showNote, showGame]; if (defaultIndex >= 0 && defaultIndex < enabled.length && enabled[defaultIndex]) { _mainTabIndex = defaultIndex; } else { // 回退到第一个启用的标签 if (showMovie) { _mainTabIndex = 0; } else if (showBook) { _mainTabIndex = 1; } else if (showNote) { _mainTabIndex = 2; } else if (showGame) { _mainTabIndex = 3; } } notifyListeners(); } // 加载影视数据 Future loadMovies() async { _movies = await _movieDao.getAllMovies(); notifyListeners(); } // 加载书籍数据 Future loadBooks() async { _books = await _bookDao.getAllBooks(); notifyListeners(); } // 加载笔记数据 Future loadNotes({int sortMode = 0}) async { _notes = await _noteDao.getAllNotes(sortMode: sortMode); notifyListeners(); } // 加载游戏数据 Future loadGames() async { _games = await _gameDao.getAllGames(); notifyListeners(); } /// 编辑返回后触发列表页重载 /// [itemId] 被编辑条目的 ID,用于就地更新而非重置分页 void setEditRefresh([String? itemId]) { _editRefreshCounter++; _lastEditedItemId = itemId; notifyListeners(); } // ─── 分页加载(供列表页触底加载使用)──────────────────────── static const int _pageSize = 20; Future> loadMoviesPaged({String? status, String? category, required int offset, int sortMode = 0}) async { return _movieDao.getMoviesPaged(status: status, category: category, limit: _pageSize, offset: offset, sortMode: sortMode); } Future> loadBooksPaged({String? status, required int offset, int sortMode = 0}) async { return _bookDao.getBooksPaged(status: status, limit: _pageSize, offset: offset, sortMode: sortMode); } Future> loadNotesPaged({required int offset, int sortMode = 0}) async { return _noteDao.getNotesPaged(limit: _pageSize, offset: offset, sortMode: sortMode); } Future> loadGamesPaged({String? status, required int offset, int sortMode = 0}) async { return _gameDao.getGamesPaged(status: status, limit: _pageSize, offset: offset, sortMode: sortMode); } // Getters int get mainTabIndex => _mainTabIndex; int get bottomNavIndex => _bottomNavIndex; Movie? get selectedMovie => _selectedMovie; Book? get selectedBook => _selectedBook; Note? get selectedNote => _selectedNote; Game? get selectedGame => _selectedGame; int get movieStatusIndex => _movieStatusIndex; int get movieLayoutStyle => _movieLayoutStyle; bool get movieWallMode => _movieWallMode; int get movieDisplayMode => _movieDisplayMode; int get movieCategoryIndex => _movieCategoryIndex; int get bookStatusIndex => _bookStatusIndex; bool get bookshelfMode => _bookshelfMode; int get gameStatusIndex => _gameStatusIndex; int get gameLayoutStyle => _gameLayoutStyle; bool get gameWallMode => _gameWallMode; bool get drawerOpen => _drawerOpen; bool get bottomNavVisible => _bottomNavVisible; ThemeMode get themeMode => _themeMode; int get colorSchemeIndex => _colorSchemeIndex; String get fontFamily => _fontFamily; List get movies => UnmodifiableListView(_movies); List get books => UnmodifiableListView(_books); List get notes => UnmodifiableListView(_notes); List get games => UnmodifiableListView(_games); // 根据状态获取影视列表 List getMoviesByStatus(String status) { return _movies.where((movie) => movie.status == status).toList(); } // 根据状态获取书籍列表 List getBooksByStatus(String status) { return _books.where((book) => book.status == status).toList(); } // Setters void setMainTabIndex(int index) { _mainTabIndex = index; notifyListeners(); } void setBottomNavIndex(int index) { if (index == 0 && _bottomNavIndex == 0) { // 已在首页,再次点击 → 回到顶部 _scrollToTopSignal++; notifyListeners(); return; } _bottomNavIndex = index; _bottomNavVisible = true; notifyListeners(); } void selectMovie(Movie? movie) { _selectedMovie = movie; notifyListeners(); } void selectBook(Book? book) { _selectedBook = book; notifyListeners(); } void selectNote(Note? note) { _selectedNote = note; notifyListeners(); } void selectGame(Game? game) { _selectedGame = game; notifyListeners(); } void setBottomNavVisible(bool visible) { if (_bottomNavVisible != visible) { _bottomNavVisible = visible; notifyListeners(); } } void setThemeMode(ThemeMode mode) { if (_themeMode != mode) { _themeMode = mode; UserPrefs().setThemeMode(mode.index); // 0=system, 1=light, 2=dark notifyListeners(); } } void loadThemeMode() { final prefs = UserPrefs(); switch (prefs.themeMode) { case 1: _themeMode = ThemeMode.light; case 2: _themeMode = ThemeMode.dark; default: _themeMode = ThemeMode.system; } _colorSchemeIndex = prefs.colorSchemeIndex; _fontFamily = prefs.fontFamily; AppTheme.setFontFamily(_fontFamily); // 异步预加载已缓存的字体(不阻塞 UI) if (_fontFamily.isNotEmpty) { FontDownloadManager().preloadCachedFont(_fontFamily); } notifyListeners(); } void setColorScheme(int index) { if (_colorSchemeIndex != index) { _colorSchemeIndex = index; UserPrefs().setColorSchemeIndex(index); notifyListeners(); } } void setFontFamily(String family) { if (_fontFamily != family) { _fontFamily = family; UserPrefs().setFontFamily(family); AppTheme.setFontFamily(family); notifyListeners(); } } void setMovieStatusIndex(int index) { _movieStatusIndex = index; notifyListeners(); } void setMovieLayoutStyle(int style) { _movieLayoutStyle = style; UserPrefs().setMovieLayoutStyle(style); notifyListeners(); } void setMovieWallMode(bool enabled) { _movieWallMode = enabled; UserPrefs().setMovieWallMode(enabled); notifyListeners(); } void setMovieDisplayMode(int mode) { _movieDisplayMode = mode; UserPrefs().setMovieDisplayMode(mode); notifyListeners(); } void setMovieCategoryIndex(int index) { _movieCategoryIndex = index; notifyListeners(); } void setBookStatusIndex(int index) { _bookStatusIndex = index; notifyListeners(); } void setBookshelfMode(bool enabled) { _bookshelfMode = enabled; UserPrefs().setBookshelfMode(enabled); notifyListeners(); } void setGameStatusIndex(int index) { _gameStatusIndex = index; notifyListeners(); } void setGameLayoutStyle(int style) { _gameLayoutStyle = style; UserPrefs().setGameLayoutStyle(style); notifyListeners(); } void setGameWallMode(bool enabled) { _gameWallMode = enabled; UserPrefs().setGameWallMode(enabled); notifyListeners(); } void toggleDrawer() { _drawerOpen = !_drawerOpen; notifyListeners(); } void closeDrawer() { _drawerOpen = false; notifyListeners(); } // ─── 图片上传辅助 ──────────────────────────────────────────────── // 添加影视记录 Future addMovie(Movie movie) async { await _movieDao.insertMovie(movie); _movies.add(movie); notifyListeners(); } Future updateMovie(Movie movie) async { await _movieDao.updateMovie(movie); final idx = _movies.indexWhere((m) => m.id == movie.id); if (idx != -1) _movies[idx] = movie; notifyListeners(); } /// 仅更新封面偏移量(不触发全量刷新) Future updateMovieCoverOffset(String movieId, double offset) async { await _movieDao.updateCoverOffset(movieId, offset); final idx = _movies.indexWhere((m) => m.id == movieId); if (idx != -1) { _movies[idx] = _movies[idx].copyWith(coverOffset: offset); notifyListeners(); } } /// 仅更新封面偏移量(不触发全量刷新) Future updateBookCoverOffset(String bookId, double offset) async { await _bookDao.updateCoverOffset(bookId, offset); final idx = _books.indexWhere((b) => b.id == bookId); if (idx != -1) { _books[idx] = _books[idx].copyWith(coverOffset: offset); notifyListeners(); } } Future removeMovie(String id) async { await _movieDao.deleteMovie(id); _movies.removeWhere((m) => m.id == id); notifyListeners(); } Future addBook(Book book) async { await _bookDao.insertBook(book); _books.add(book); notifyListeners(); } Future updateBook(Book book) async { await _bookDao.updateBook(book); final idx = _books.indexWhere((b) => b.id == book.id); if (idx != -1) _books[idx] = book; notifyListeners(); } Future removeBook(String id) async { await _bookDao.deleteBook(id); _books.removeWhere((b) => b.id == id); notifyListeners(); } Future addNote(Note note) async { await _noteDao.insertNote(note); _notes.add(note); notifyListeners(); } Future updateNote(Note note) async { await _noteDao.updateNote(note); final idx = _notes.indexWhere((n) => n.id == note.id); if (idx != -1) _notes[idx] = note; notifyListeners(); } Future removeNote(String id) async { await _noteDao.deleteNote(id); _notes.removeWhere((n) => n.id == id); notifyListeners(); } Future addGame(Game game) async { await _gameDao.insertGame(game); _games.add(game); notifyListeners(); } Future updateGame(Game game) async { await _gameDao.updateGame(game); final idx = _games.indexWhere((g) => g.id == game.id); if (idx != -1) _games[idx] = game; notifyListeners(); } Future removeGame(String id) async { await _gameDao.deleteGame(id); _games.removeWhere((g) => g.id == id); notifyListeners(); } /// 仅更新游戏封面偏移量(不触发全量刷新) Future updateGameCoverOffset(String gameId, double offset) async { await _gameDao.updateCoverOffset(gameId, offset); final idx = _games.indexWhere((g) => g.id == gameId); if (idx != -1) { _games[idx] = _games[idx].copyWith(coverOffset: offset); notifyListeners(); } } Future toggleNotePin(String id, bool isPinned) async { await _noteDao.togglePin(id, isPinned); final idx = _notes.indexWhere((n) => n.id == id); if (idx != -1) { _notes[idx] = _notes[idx].copyWith(isPinned: isPinned); } notifyListeners(); } // ========== 影评相关方法 ========== /// 获取影视的所有影评 Future> getMovieReviews(String movieId) async { return await _reviewDao.getReviewsByMovieId(movieId); } /// 添加影评 Future addMovieReview(MovieReview review) async { await _reviewDao.insertReview(review); } /// 更新影评 Future updateMovieReview(MovieReview review) async { await _reviewDao.updateReview(review); } /// 删除影评 Future removeMovieReview(String id) async { await _reviewDao.deleteReview(id); } /// 获取影视的影评数量 Future getMovieReviewCount(String movieId) async { return await _reviewDao.getReviewCount(movieId); } // ========== 海报墙相关方法 ========== /// 获取影视的所有海报 Future> getMoviePosters(String movieId) async { return await _posterDao.getPostersByMovieId(movieId); } /// 添加海报 Future addMoviePoster(MoviePoster poster) async { await _posterDao.insertPoster(poster); } /// 删除海报 Future removeMoviePoster(String id) async { final poster = await _posterDao.getPosterById(id); if (poster != null) { await ImagePathHelper.instance.deleteFile(poster.posterPath); } await _posterDao.deletePoster(id); } /// 获取影视的海报数量 Future getMoviePosterCount(String movieId) async { return await _posterDao.getPosterCount(movieId); } // ========== 游戏评价相关方法 ========== /// 获取游戏的所有评价 Future> getGameReviews(String gameId) async { return await _gameReviewDao.getReviewsByGameId(gameId); } /// 添加游戏评价 Future addGameReview(GameReview review) async { await _gameReviewDao.insertReview(review); } /// 更新游戏评价 Future updateGameReview(GameReview review) async { await _gameReviewDao.updateReview(review); } /// 删除游戏评价 Future removeGameReview(String id) async { await _gameReviewDao.deleteReview(id); } /// 获取游戏的评价数量 Future getGameReviewCount(String gameId) async { return await _gameReviewDao.getReviewCount(gameId); } // ========== 游戏截图相关方法 ========== /// 获取游戏的所有截图 Future> getGameScreenshots(String gameId) async { return await _gameScreenshotDao.getScreenshotsByGameId(gameId); } /// 添加游戏截图 Future addGameScreenshot(GameScreenshot screenshot) async { await _gameScreenshotDao.insertScreenshot(screenshot); } /// 删除游戏截图 Future removeGameScreenshot(String id) async { final screenshot = await _gameScreenshotDao.getScreenshotById(id); if (screenshot != null) { await ImagePathHelper.instance.deleteFile(screenshot.screenshotPath); } await _gameScreenshotDao.deleteScreenshot(id); } /// 获取游戏的截图数量 Future getGameScreenshotCount(String gameId) async { return await _gameScreenshotDao.getScreenshotCount(gameId); } // ========== 书评相关方法 ========== /// 获取书籍的所有书评 Future> getBookReviews(String bookId) async { return await _bookReviewDao.getReviewsByBookId(bookId); } /// 添加书评 Future addBookReview(BookReview review) async { await _bookReviewDao.insertReview(review); } /// 更新书评 Future updateBookReview(BookReview review) async { await _bookReviewDao.updateReview(review); } /// 删除书评 Future removeBookReview(String id) async { await _bookReviewDao.deleteReview(id); } /// 获取书籍的书评数量 Future getBookReviewCount(String bookId) async { return await _bookReviewDao.getReviewCount(bookId); } // ========== 摘抄相关方法 ========== /// 获取书籍的所有摘抄 Future> getBookExcerpts(String bookId) async { return await _bookExcerptDao.getExcerptsByBookId(bookId); } /// 添加摘抄 Future addBookExcerpt(BookExcerpt excerpt) async { await _bookExcerptDao.insertExcerpt(excerpt); } /// 更新摘抄 Future updateBookExcerpt(BookExcerpt excerpt) async { await _bookExcerptDao.updateExcerpt(excerpt); } /// 删除摘抄 Future removeBookExcerpt(String id) async { await _bookExcerptDao.deleteExcerpt(id); } /// 获取书籍的摘抄数量 Future getBookExcerptCount(String bookId) async { return await _bookExcerptDao.getExcerptCount(bookId); } // ========== 回收站相关方法 ========== /// 获取已删除的影视 Future> getDeletedMovies() async { return await _movieDao.getDeletedMovies(); } /// 恢复影视 Future restoreMovie(String id) async { await _movieDao.restoreMovie(id); await loadMovies(); } /// 彻底删除影视 Future permanentDeleteMovie(String id) async { await ImagePathHelper.instance.deleteMovieImages(id); await _movieDao.permanentDeleteMovie(id); } /// 获取已删除的书籍 Future> getDeletedBooks() async { return await _bookDao.getDeletedBooks(); } /// 恢复书籍 Future restoreBook(String id) async { await _bookDao.restoreBook(id); await loadBooks(); } /// 彻底删除书籍 Future permanentDeleteBook(String id) async { await ImagePathHelper.instance.deleteBookImages(id); await _bookDao.permanentDeleteBook(id); } /// 获取已删除的笔记 Future> getDeletedNotes() async { return await _noteDao.getDeletedNotes(); } /// 恢复笔记 Future restoreNote(String id) async { await _noteDao.restoreNote(id); await loadNotes(); } /// 彻底删除笔记 Future permanentDeleteNote(String id) async { await ImagePathHelper.instance.deleteNoteImages(id); await _noteDao.permanentDeleteNote(id); } /// 获取已删除的游戏 Future> getDeletedGames() async { return await _gameDao.getDeletedGames(); } /// 恢复游戏 Future restoreGame(String id) async { await _gameDao.restoreGame(id); await loadGames(); } /// 彻底删除游戏 Future permanentDeleteGame(String id) async { await ImagePathHelper.instance.deleteGameImages(id); await _gameDao.permanentDeleteGame(id); } /// 清空回收站 Future clearRecycleBin() async { final deletedMovies = await getDeletedMovies(); final deletedBooks = await getDeletedBooks(); final deletedNotes = await getDeletedNotes(); final deletedGames = await getDeletedGames(); final deletedMovieReviews = await getDeletedMovieReviews(); final deletedBookReviews = await getDeletedBookReviews(); final deletedBookExcerpts = await getDeletedBookExcerpts(); final deletedGameReviews = await getDeletedGameReviews(); // 先收集需要删除图片的 ID,再在事务中批量删除数据库记录 final movieIds = deletedMovies.map((m) => m.id).toList(); final bookIds = deletedBooks.map((b) => b.id).toList(); final noteIds = deletedNotes.map((n) => n.id).toList(); final gameIds = deletedGames.map((g) => g.id).toList(); // 事务内批量删除数据库记录,保证原子性 final db = await DatabaseHelper.instance.database; await db.transaction((txn) async { for (final id in movieIds) { await txn.delete('movie_reviews', where: 'movie_id = ?', whereArgs: [id]); await txn.delete('movie_posters', where: 'movie_id = ?', whereArgs: [id]); await txn.delete('movies', where: 'id = ?', whereArgs: [id]); } for (final id in bookIds) { await txn.delete('book_reviews', where: 'book_id = ?', whereArgs: [id]); await txn.delete('book_excerpts', where: 'book_id = ?', whereArgs: [id]); await txn.delete('books', where: 'id = ?', whereArgs: [id]); } for (final id in noteIds) { await txn.delete('notes', where: 'id = ?', whereArgs: [id]); } for (final id in gameIds) { await txn.delete('game_reviews', where: 'game_id = ?', whereArgs: [id]); await txn.delete('game_screenshots', where: 'game_id = ?', whereArgs: [id]); await txn.delete('games', where: 'id = ?', whereArgs: [id]); } for (final review in deletedMovieReviews) { await txn.delete('movie_reviews', where: 'id = ?', whereArgs: [review.id]); } for (final review in deletedBookReviews) { await txn.delete('book_reviews', where: 'id = ?', whereArgs: [review.id]); } for (final excerpt in deletedBookExcerpts) { await txn.delete('book_excerpts', where: 'id = ?', whereArgs: [excerpt.id]); } for (final review in deletedGameReviews) { await txn.delete('game_reviews', where: 'id = ?', whereArgs: [review.id]); } }); // 事务成功后,清理关联的图片文件(文件删除失败不影响数据一致性) for (final id in movieIds) { await ImagePathHelper.instance.deleteMovieImages(id); } for (final id in bookIds) { await ImagePathHelper.instance.deleteBookImages(id); } for (final id in noteIds) { await ImagePathHelper.instance.deleteNoteImages(id); } for (final id in gameIds) { await ImagePathHelper.instance.deleteGameImages(id); } await loadMovies(); await loadBooks(); await loadNotes(); await loadGames(); } // ========== 影评书评回收站 ========== Future> getDeletedMovieReviews() async { return await _reviewDao.getDeletedReviews(); } Future restoreMovieReview(String id) async { await _reviewDao.restoreReview(id); } Future permanentDeleteMovieReview(String id) async { await _reviewDao.permanentDeleteReview(id); } Future> getDeletedBookReviews() async { return await _bookReviewDao.getDeletedReviews(); } Future restoreBookReview(String id) async { await _bookReviewDao.restoreReview(id); } Future permanentDeleteBookReview(String id) async { await _bookReviewDao.permanentDeleteReview(id); } // ========== 游戏评价回收站 ========== Future> getDeletedGameReviews() async { return await _gameReviewDao.getDeletedReviews(); } Future restoreGameReview(String id) async { await _gameReviewDao.restoreReview(id); } Future permanentDeleteGameReview(String id) async { await _gameReviewDao.permanentDeleteReview(id); } // ========== 摘抄回收站方法 ========== Future> getDeletedBookExcerpts() async { return await _bookExcerptDao.getDeletedExcerpts(); } Future restoreBookExcerpt(String id) async { await _bookExcerptDao.restoreExcerpt(id); } Future permanentDeleteBookExcerpt(String id) async { await _bookExcerptDao.permanentDeleteExcerpt(id); } // ========== 标签管理方法 ========== Future>> getTags(String type, {bool excludeHidden = false}) async { return await _tagDao.getTagsByType(type, excludeHidden: excludeHidden); } Future toggleTagHidden(String tagId) async { await _tagDao.toggleHidden(tagId); notifyListeners(); } Future addTag(String name, String type) async { final id = await _tagDao.addTag(name, type); await _reloadByTagType(type); return id; } Future renameTag(String tagId, String newName, String type) async { final result = await _tagDao.renameTag(tagId, newName); if (result) { await _reloadByTagType(type); } return result; } Future deleteTag(String tagId, String type, {String? replacementName}) async { await _tagDao.deleteTag(tagId, replacementName: replacementName); await _reloadByTagType(type); } /// 仅删除标签本身,不级联影响已有条目 Future deleteTagOnly(String tagId, String type) async { await _tagDao.deleteTagOnly(tagId); await _reloadByTagType(type); } /// 从影视/书籍/笔记数据中解析标签,同步到 tags 表 Future syncTagsFromData() async { final db = await DatabaseHelper.instance.database; final now = DateTime.now().toIso8601String(); int counter = 0; int added = 0; Future insertTag(String name, String type) async { try { await db.insert('tags', { 'id': 'tag_${DateTime.now().millisecondsSinceEpoch}_${counter++}', 'name': name, 'type': type, 'created_at': now, }); added++; } catch (_) { // 忽略 UNIQUE 约束冲突(标签已存在) } } // 影视类型 final movies = await db.query('movies', where: 'genres IS NOT NULL AND genres != ?', whereArgs: ['[]']); for (final row in movies) { for (final genre in parseStringListGeneric(row['genres'])) { await insertTag(genre, 'movie_genre'); } } // 书籍类型 final books = await db.query('books', where: 'genres IS NOT NULL AND genres != ?', whereArgs: ['[]']); for (final row in books) { for (final genre in parseStringListGeneric(row['genres'])) { await insertTag(genre, 'book_genre'); } } // 笔记标签 final notes = await db.query('notes', where: 'tags IS NOT NULL AND tags != ? AND tags != ?', whereArgs: ['[]', '']); for (final row in notes) { for (final tag in parseStringListGeneric(row['tags'])) { await insertTag(tag, 'note_tag'); } } // 游戏类型 final games = await db.query('games', where: 'genres IS NOT NULL AND genres != ?', whereArgs: ['[]']); for (final row in games) { for (final genre in parseStringListGeneric(row['genres'])) { await insertTag(genre, 'game_genre'); } } return added; } Future _reloadByTagType(String type) async { switch (type) { case 'movie_genre': await loadMovies(); case 'book_genre': await loadBooks(); case 'note_tag': await loadNotes(); case 'game_genre': await loadGames(); } } }