import 'package:flutter/foundation.dart'; import '../../models/data_models.dart'; import '../database_helper.dart'; /// 游戏角色数据访问对象 class GameCharacterDao { final DatabaseHelper _dbHelper = DatabaseHelper.instance; Future _wrap(String op, Future Function() fn) async { try { return await fn(); } catch (e) { debugPrint('[GameCharacterDao] $op error: $e'); rethrow; } } /// 获取游戏的所有角色 Future> getByGameId(String gameId) => _wrap('getByGameId', () async { final db = await _dbHelper.database; final maps = await db.query( 'game_characters', where: 'game_id = ? AND is_deleted = 0', whereArgs: [gameId], orderBy: 'sort_order, created_at', ); return maps.map((m) => GameCharacter.fromJson(m)).toList(); }); /// 根据ID获取角色 Future getById(String id) => _wrap('getById', () async { final db = await _dbHelper.database; final maps = await db.query( 'game_characters', where: 'id = ? AND is_deleted = 0', whereArgs: [id], ); if (maps.isEmpty) return null; return GameCharacter.fromJson(maps.first); }); /// 添加角色 Future insert(GameCharacter character) => _wrap('insert', () async { final db = await _dbHelper.database; return await db.insert('game_characters', character.toJson()); }); /// 更新角色 Future update(GameCharacter character) => _wrap('update', () async { final db = await _dbHelper.database; return await db.update( 'game_characters', character.toJson(), where: 'id = ?', whereArgs: [character.id], ); }); /// 软删除角色 Future delete(String id) => _wrap('delete', () async { final db = await _dbHelper.database; return await db.update( 'game_characters', {'is_deleted': 1, 'updated_at': DateTime.now().toUtc().toIso8601String()}, where: 'id = ?', whereArgs: [id], ); }); /// 恢复已删除的角色 Future restore(String id) => _wrap('restore', () async { final db = await _dbHelper.database; return await db.update( 'game_characters', {'is_deleted': 0, 'updated_at': DateTime.now().toUtc().toIso8601String()}, where: 'id = ?', whereArgs: [id], ); }); /// 获取已删除的角色 Future> getDeleted() => _wrap('getDeleted', () async { final db = await _dbHelper.database; final maps = await db.query( 'game_characters', where: 'is_deleted = ?', whereArgs: [1], orderBy: 'updated_at DESC', ); return maps.map((m) => GameCharacter.fromJson(m)).toList(); }); /// 获取游戏的角色数量 Future getCount(String gameId) => _wrap('getCount', () async { final db = await _dbHelper.database; final result = await db.rawQuery( 'SELECT COUNT(*) as count FROM game_characters WHERE game_id = ? AND is_deleted = 0', [gameId], ); return result.first['count'] as int? ?? 0; }); /// 彻底删除角色 Future permanentDelete(String id) => _wrap('permanentDelete', () async { final db = await _dbHelper.database; await db.delete('game_characters', where: 'id = ?', whereArgs: [id]); }); }