import 'package:flutter/material.dart'; import 'package:provider/provider.dart'; import '../../models/data_models.dart'; import '../../providers/app_provider.dart'; import '../../utils/user_prefs.dart'; import '../../widgets/game_status_bar.dart'; import '../../widgets/game_list_item.dart'; import '../../widgets/animated_star_rating.dart'; import '../../widgets/shimmer_skeleton.dart'; import '../../widgets/top_fade_scrim.dart'; import '../../widgets/fade_in_local_image.dart'; import '../../utils/responsive.dart'; import '../../widgets/master_detail_scaffold.dart'; import '../../widgets/detail_placeholder.dart'; import 'game_detail_page.dart'; import 'game_add_page.dart'; import '../../widgets/app_overlay.dart'; /// 状态索引 → 状态值 const _gameStatusMap = {0: 'completed', 1: 'playing', 2: 'want_to_play', 3: 'abandoned'}; /// 游戏标签页(PageView 分页 + 触底加载),左右滑动丝滑切换 class GameTabPage extends StatefulWidget { const GameTabPage({super.key}); @override State createState() => _GameTabPageState(); } class _GameTabPageState extends State { late PageController _pageController; int _currentPage = 0; // PageView 当前页的唯一真源 int? _pendingTarget; // 待跟随的页,避免重复调度动画 int _lastModeSignature = -1; // 编码 wall 模式,检测墙/状态切换 bool _modeInitialized = false; // 吞掉首次构建的伪"变化" @override void initState() { super.initState(); _pageController = PageController(); // 应用启动时保存的初始索引(可能 > 0) WidgetsBinding.instance.addPostFrameCallback((_) { if (!mounted) return; final p = context.read(); final initial = _activeIndexFor(p).clamp(0, _pageCountFor(p) - 1); _currentPage = initial; if (_pageController.hasClients && initial != 0) _pageController.jumpToPage(initial); }); } @override void dispose() { _pageController.dispose(); super.dispose(); } int _pageCountFor(AppProvider p) => p.gameWallMode ? 1 : 4; int _activeIndexFor(AppProvider p) => p.gameWallMode ? 0 : p.gameStatusIndex; int _modeSignature(AppProvider p) => p.gameWallMode ? 1 : 0; @override Widget build(BuildContext context) { final isWideContent = Breakpoint.isWideContent(context); final provider = context.watch(); final isWallMode = provider.gameWallMode; final masterContent = Column( children: [ if (!isWallMode) const GameStatusBar(), Expanded( child: Stack( children: [ _buildPageView(provider), if (!isWallMode) const TopFadeScrim(), ], ), ), ], ); if (!isWideContent) return masterContent; final selectedGame = provider.selectedGame; final detailWidget = provider.isAdding && provider.addingType == 3 ? GameAddPage(onCancel: () => provider.cancelAdding()) : selectedGame != null ? GameDetailPage(game: selectedGame, embedded: true) : const DetailPlaceholder(icon: Icons.sports_esports_outlined, message: '选择一款游戏查看详情'); return MasterDetailScaffold( master: masterContent, detail: detailWidget, ); } Widget _buildPageView(AppProvider provider) { final wall = provider.gameWallMode; final pageCount = _pageCountFor(provider); final mode = wall ? 1 : 0; // (a) 首次构建作为基线,不当成模式切换 if (!_modeInitialized) { _modeInitialized = true; _lastModeSignature = _modeSignature(provider); } // (b) 模式切换(墙 <-> 状态):跳到第 0 页 + 重置索引 else if (_modeSignature(provider) != _lastModeSignature) { _lastModeSignature = _modeSignature(provider); WidgetsBinding.instance.addPostFrameCallback((_) { if (!mounted || !_pageController.hasClients) return; _currentPage = 0; _pendingTarget = null; if (!wall) provider.setGameStatusIndex(0); _pageController.jumpToPage(0); }); } // (c) 外部索引变化(bar 点击等):动画跟随 final target = _activeIndexFor(provider).clamp(0, pageCount - 1); if (pageCount > 1 && _pageController.hasClients && target != _currentPage && _pendingTarget != target) { _pendingTarget = target; WidgetsBinding.instance.addPostFrameCallback((_) { if (!mounted || !_pageController.hasClients) return; _pageController.animateToPage( target, duration: const Duration(milliseconds: 300), curve: Curves.easeInOut, ); }); } return PageView.builder( controller: _pageController, itemCount: pageCount, allowImplicitScrolling: true, // 拖动时预构建相邻页 → 无白色空隙 onPageChanged: (index) => _onPageChanged(index, provider), itemBuilder: (context, index) => _GameTabView( key: ValueKey('$mode-$index'), // 模式切换时全部重建 index: index, mode: mode, ), ); } void _onPageChanged(int index, AppProvider provider) { _currentPage = index; _pendingTarget = null; final wall = provider.gameWallMode; final cur = wall ? 0 : provider.gameStatusIndex; // 回显守卫:仅在真实拖动导致索引变化时推送,避免死循环 if (cur != index) { if (!wall) provider.setGameStatusIndex(index); } } } /// 单页:独立持有列表数据、滚动与分页状态,滑走再滑回保留状态 class _GameTabView extends StatefulWidget { final int index; // 0..pageCount-1 final int mode; // 0=status, 1=wall(墙) const _GameTabView({super.key, required this.index, required this.mode}); @override State<_GameTabView> createState() => _GameTabViewState(); } class _GameTabViewState extends State<_GameTabView> with AutomaticKeepAliveClientMixin { final List _items = []; bool _hasMore = true; bool _isLoading = false; int _offset = 0; bool _initialized = false; late ScrollController _scrollController; AppProvider? _provider; int _lastScrollSignal = 0; int _lastEditRefreshCounter = 0; int _prevGameCount = -1; int _prevSortMode = -1; String? get _status => widget.mode == 0 ? _gameStatusMap[widget.index] : null; @override bool get wantKeepAlive => true; @override void initState() { super.initState(); _scrollController = ScrollController()..addListener(_onScroll); WidgetsBinding.instance.addPostFrameCallback((_) { if (!mounted) return; final p = context.read(); _provider = p; _lastEditRefreshCounter = p.editRefreshCounter; _lastScrollSignal = p.scrollToTopSignal; _prevGameCount = p.games.length; _prevSortMode = UserPrefs().gameSortMode; p.addListener(_onDataChanged); _loadFirst(); }); } @override void dispose() { _provider?.removeListener(_onDataChanged); _scrollController.dispose(); super.dispose(); } void _onDataChanged() { if (!_initialized || !mounted) return; final p = context.read(); // 回到顶部信号:每页滚自己的 controller if (p.scrollToTopSignal != _lastScrollSignal) { _lastScrollSignal = p.scrollToTopSignal; if (_scrollController.hasClients) { _scrollController.animateTo(0, duration: const Duration(milliseconds: 300), curve: Curves.easeOut); } } // 就地编辑:更新本页匹配项;状态变更则移出本页,不重置分页 if (p.editRefreshCounter > _lastEditRefreshCounter && p.lastEditedItemId != null) { _lastEditRefreshCounter = p.editRefreshCounter; _prevGameCount = p.games.length; final id = p.lastEditedItemId!; final idx = _items.indexWhere((g) => g.id == id); final updated = p.games.where((g) => g.id == id).firstOrNull; if (updated != null) { if (_status != null && updated.status != _status) { // 状态已变更,从当前列表移除 if (idx != -1) setState(() { _items.removeAt(idx); }); } else if (idx != -1) { setState(() { _items[idx] = updated; }); } } else if (idx != -1) { // 游戏已被删除,从列表移除 setState(() { _items.removeAt(idx); }); } return; } // 排序/数量变化才重新拉取(布局变化由 context.select 原地重渲染) final sortChanged = UserPrefs().gameSortMode != _prevSortMode; final countChanged = p.games.length != _prevGameCount; if (sortChanged || countChanged) { _prevSortMode = UserPrefs().gameSortMode; _prevGameCount = p.games.length; _loadFirst(); } } void _onScroll() { if (_scrollController.position.pixels >= _scrollController.position.maxScrollExtent - 200) { _loadMore(); } } Future _loadFirst() async { final provider = context.read(); final sortMode = UserPrefs().gameSortMode; _initialized = true; setState(() { _isLoading = true; _offset = 0; _hasMore = true; }); final list = await provider.loadGamesPaged(status: _status, offset: 0, sortMode: sortMode); if (!mounted) return; setState(() { _items.clear(); _items.addAll(list); _offset = list.length; _hasMore = list.length >= 20; _isLoading = false; }); } Future _loadMore() async { if (_isLoading || !_hasMore) return; setState(() => _isLoading = true); final provider = context.read(); final sortMode = UserPrefs().gameSortMode; final list = await provider.loadGamesPaged(status: _status, offset: _offset, sortMode: sortMode); if (!mounted) return; setState(() { _items.addAll(list); _offset += list.length; _hasMore = list.length >= 20; _isLoading = false; }); } Future _refresh() async { final provider = context.read(); await provider.loadGames(); await _loadFirst(); } void _onGameTap(Game game) { if (Breakpoint.isWideContent(context)) { context.read().selectGame(game); } else { Navigator.pushNamed(context, '/game-detail', arguments: game); } } @override Widget build(BuildContext context) { super.build(context); final colors = Theme.of(context).colorScheme; final layoutStyle = context.select((p) => p.gameLayoutStyle); final content = () { if (_items.isEmpty && _isLoading) return _buildSkeleton(layoutStyle); if (_items.isEmpty) { return RefreshIndicator( onRefresh: _refresh, color: colors.primary, backgroundColor: colors.surface, child: ListView( physics: const AlwaysScrollableScrollPhysics(), children: [_buildEmptyState()], ), ); } return RefreshIndicator( onRefresh: _refresh, color: colors.primary, backgroundColor: colors.surface, child: layoutStyle == 1 ? _buildListView() : layoutStyle == 2 ? _buildCoverCardView() : _buildGridView(), ); }(); return content; } Widget _buildGridView() { return LayoutBuilder( builder: (context, constraints) { final crossAxisCount = responsiveCrossAxisCount(constraints.maxWidth, minItemWidth: 110); final isWideContent = Breakpoint.isWideContent(context); final provider = context.read(); return GridView.builder( controller: _scrollController, padding: const EdgeInsets.fromLTRB(16, 16, 16, 100), gridDelegate: SliverGridDelegateWithFixedCrossAxisCount( crossAxisCount: crossAxisCount, childAspectRatio: 0.55, crossAxisSpacing: 12, mainAxisSpacing: 16, ), itemCount: _items.length + (_hasMore ? 1 : 0), itemBuilder: (context, index) { if (index >= _items.length) return _buildLoadMoreIndicator(); final item = _items[index]; return GameListItem( game: item, selected: isWideContent && provider.selectedGame?.id == item.id, onTap: () => _onGameTap(item), ); }, ); }, ); } Widget _buildListView() { return ListView.builder( controller: _scrollController, padding: const EdgeInsets.fromLTRB(12, 8, 12, 100), itemCount: _items.length + (_hasMore ? 1 : 0), itemBuilder: (context, index) { if (index >= _items.length) return _buildLoadMoreIndicator(); return _buildListCard(_items[index]); }, ); } Widget _buildLoadMoreIndicator() { return Padding( padding: const EdgeInsets.symmetric(vertical: 20), child: Center( child: _isLoading ? SizedBox(width: 20, height: 20, child: CircularProgressIndicator(strokeWidth: 2, color: Theme.of(context).colorScheme.primary)) : Text('没有更多了', style: TextStyle(fontSize: 12, color: Theme.of(context).colorScheme.onSurface.withValues(alpha: 0.3))), ), ); } Widget _buildListCard(Game game) { final colors = Theme.of(context).colorScheme; return GestureDetector( onTap: () => _onGameTap(game), onLongPress: () => _showDeleteDialog(context, game), child: Container( margin: const EdgeInsets.only(bottom: 8), padding: const EdgeInsets.all(12), decoration: BoxDecoration(color: colors.surfaceContainerHigh, borderRadius: BorderRadius.circular(12)), child: Row(children: [ Container( width: 48, height: 64, decoration: BoxDecoration(color: colors.outlineVariant, borderRadius: BorderRadius.circular(6)), clipBehavior: Clip.antiAlias, child: game.coverPath != null && game.coverPath!.isNotEmpty ? FadeInLocalImage(path: game.coverPath, fit: BoxFit.cover, errorWidget: Icon(Icons.sports_esports_outlined, size: 22, color: colors.onSurface.withValues(alpha: 0.25))) : Icon(Icons.sports_esports_outlined, size: 22, color: colors.onSurface.withValues(alpha: 0.25)), ), const SizedBox(width: 12), Expanded(child: Column(crossAxisAlignment: CrossAxisAlignment.start, children: [ Text(game.title, maxLines: 1, overflow: TextOverflow.ellipsis, style: TextStyle(fontSize: 15, fontWeight: FontWeight.w600, color: colors.onSurface)), const SizedBox(height: 3), Text(_buildSubtitle(game), maxLines: 1, overflow: TextOverflow.ellipsis, style: TextStyle(fontSize: 12, color: colors.onSurface.withValues(alpha: 0.35))), const SizedBox(height: 6), if (game.rating != null) AnimatedStarRating(rating: game.rating!, starSize: 12, showNumber: true) else const SizedBox(height: 14), ])), const SizedBox(width: 8), Icon(Icons.chevron_right, color: colors.onSurface.withValues(alpha: 0.2), size: 20), ]), ), ); } String _buildSubtitle(Game game) { final parts = []; if (game.platforms.isNotEmpty) parts.add(game.platforms.take(2).join('、')); if (game.genres.isNotEmpty) parts.add(game.genres.take(2).join('、')); if (game.playTimeHours > 0 || game.playTimeMinutes > 0) { parts.add('${game.playTimeHours}时${game.playTimeMinutes}分'); } return parts.join(' · '); } Widget _buildCoverCardView() { return ListView.builder( controller: _scrollController, padding: const EdgeInsets.fromLTRB(16, 12, 16, 100), itemCount: _items.length + (_hasMore ? 1 : 0), itemBuilder: (context, index) { if (index >= _items.length) return _buildLoadMoreIndicator(); return _buildCoverCard(_items[index]); }, ); } Widget _buildCoverCard(Game game) { final colors = Theme.of(context).colorScheme; return GestureDetector( onTap: () => _onGameTap(game), onLongPress: () => _showDeleteDialog(context, game), child: Container( height: 200, margin: const EdgeInsets.only(bottom: 12), decoration: BoxDecoration( borderRadius: BorderRadius.circular(14), color: colors.surfaceContainerHigh, ), clipBehavior: Clip.antiAlias, child: Stack(fit: StackFit.expand, children: [ if (game.coverPath != null && game.coverPath!.isNotEmpty) FadeInLocalImage(path: game.coverPath, fit: BoxFit.cover, errorWidget: Container(color: colors.surfaceContainerHighest)) else Container(color: colors.surfaceContainerHighest, child: Icon(Icons.sports_esports_outlined, size: 48, color: colors.onSurface.withValues(alpha: 0.15))), Positioned.fill( child: DecoratedBox( decoration: BoxDecoration( gradient: LinearGradient( begin: Alignment.topCenter, end: Alignment.bottomCenter, colors: [Colors.transparent, Colors.black.withValues(alpha: 0.75)], stops: const [0.4, 1.0], ), ), ), ), Positioned( left: 14, right: 14, bottom: 14, child: Column(crossAxisAlignment: CrossAxisAlignment.start, mainAxisSize: MainAxisSize.min, children: [ Text(game.title, maxLines: 1, overflow: TextOverflow.ellipsis, style: const TextStyle(fontSize: 17, fontWeight: FontWeight.w600, color: Colors.white)), const SizedBox(height: 4), Row(children: [ Expanded( child: Text(_buildSubtitle(game), maxLines: 1, overflow: TextOverflow.ellipsis, style: TextStyle(fontSize: 12, color: Colors.white.withValues(alpha: 0.7))), ), if (game.rating != null) ...[ const SizedBox(width: 8), Icon(Icons.star_rounded, size: 16, color: Colors.amber.shade400), const SizedBox(width: 2), Text(game.rating!.toStringAsFixed(1), style: const TextStyle(fontSize: 13, fontWeight: FontWeight.w600, color: Colors.white)), ], ]), ]), ), ]), ), ); } Widget _buildCoverCardSkeleton() { final colors = Theme.of(context).colorScheme; return ListView.builder( padding: const EdgeInsets.fromLTRB(16, 12, 16, 100), itemCount: 4, itemBuilder: (_, __) => Container( height: 200, margin: const EdgeInsets.only(bottom: 12), decoration: BoxDecoration( color: colors.surfaceContainerHigh, borderRadius: BorderRadius.circular(14), ), ), ); } void _showDeleteDialog(BuildContext context, Game game) { final colors = Theme.of(context).colorScheme; appDialog( context: context, builder: (ctx) => AlertDialog( backgroundColor: colors.surface, elevation: 0, shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(12)), title: Text('确认删除', style: TextStyle(fontSize: 18, fontWeight: FontWeight.w600, color: colors.onSurface)), content: Text('确定要删除《${game.title}》吗?删除后可在回收站恢复。', style: TextStyle(fontSize: 14, color: colors.onSurface.withValues(alpha: 0.6), height: 1.5)), actions: [ TextButton(onPressed: () => Navigator.pop(ctx), child: Text('取消', style: TextStyle(color: colors.onSurface.withValues(alpha: 0.6)))), ElevatedButton( onPressed: () async { await context.read().removeGame(game.id); if (!ctx.mounted) return; Navigator.pop(ctx); if (mounted) _loadFirst(); }, style: ElevatedButton.styleFrom(backgroundColor: colors.error, foregroundColor: colors.onError, elevation: 0, shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(8)), padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8)), child: const Text('删除'), ), ], actionsPadding: const EdgeInsets.symmetric(horizontal: 16, vertical: 12), ), ); } Widget _buildSkeleton(int layoutStyle) { if (layoutStyle == 1) return _buildListSkeleton(); if (layoutStyle == 2) return _buildCoverCardSkeleton(); return const GameSkeletonGrid(); } Widget _buildListSkeleton() { final colors = Theme.of(context).colorScheme; return ListView.builder( padding: const EdgeInsets.fromLTRB(12, 8, 12, 100), itemCount: 6, itemBuilder: (_, __) => Container( margin: const EdgeInsets.only(bottom: 8), padding: const EdgeInsets.all(12), decoration: BoxDecoration(color: colors.surfaceContainerHigh, borderRadius: BorderRadius.circular(12)), child: const Row(children: [ ShimmerSkeleton(width: 48, height: 64, borderRadius: 6), SizedBox(width: 12), Expanded(child: Column(crossAxisAlignment: CrossAxisAlignment.start, children: [ ShimmerSkeleton(width: 160, height: 16), SizedBox(height: 6), ShimmerSkeleton(width: 100, height: 12), SizedBox(height: 6), ShimmerSkeleton(width: 70, height: 12), ])), SizedBox(width: 8), ShimmerSkeleton(width: 20, height: 20, borderRadius: 10), ]), ), ); } Widget _buildEmptyState() { final colors = Theme.of(context).colorScheme; final statusText = widget.mode == 1 ? '' : ['已通关', '在玩', '想玩', '弃游'][widget.index]; return Center(child: Column(mainAxisAlignment: MainAxisAlignment.center, children: [ Container(width: 80, height: 80, decoration: BoxDecoration(color: colors.surfaceContainerHighest, borderRadius: BorderRadius.circular(20)), child: Icon(Icons.sports_esports_outlined, size: 40, color: colors.onSurface.withValues(alpha: 0.25))), const SizedBox(height: 20), Text(widget.mode == 1 ? '暂无游戏' : '暂无$statusText的游戏', style: TextStyle(fontSize: 16, color: colors.onSurface.withValues(alpha: 0.4))), ])); } }