优化调整“我的”界面

This commit is contained in:
DelLevin-Home
2026-08-09 22:42:55 +08:00
parent 9cc492782e
commit 65231e204f
13 changed files with 682 additions and 292 deletions

View File

@@ -1,103 +1,30 @@
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../providers/app_provider.dart';
import 'status_bar_shell.dart';
/// 游戏状态选择栏 - 平滑过渡动画
/// 游戏状态选择栏
class GameStatusBar extends StatelessWidget {
const GameStatusBar({super.key});
static const _tabs = [
StatusBarTab(label: '已通关', icon: Icons.emoji_events_outlined),
StatusBarTab(label: '在玩', icon: Icons.sports_esports_outlined),
StatusBarTab(label: '想玩', icon: Icons.bookmark_outlined),
StatusBarTab(label: '弃游', icon: Icons.cancel_outlined),
];
@override
Widget build(BuildContext context) {
final colors = Theme.of(context).colorScheme;
return Consumer<AppProvider>(
builder: (context, provider, child) {
final currentIndex = provider.gameStatusIndex;
return Container(
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 12),
decoration: BoxDecoration(
color: colors.surface,
),
child: Container(
padding: const EdgeInsets.all(4),
decoration: BoxDecoration(
color: colors.surfaceContainerHighest,
borderRadius: BorderRadius.circular(24),
),
child: LayoutBuilder(
builder: (context, constraints) {
final tabWidth = constraints.maxWidth / 4;
return SizedBox(
height: 40,
child: Stack(
children: [
AnimatedPositioned(
duration: const Duration(milliseconds: 200),
curve: Curves.easeInOut,
left: currentIndex * tabWidth,
top: 0, bottom: 0, width: tabWidth,
child: Padding(
padding: const EdgeInsets.all(3),
child: Container(
decoration: BoxDecoration(
color: colors.primary,
borderRadius: BorderRadius.circular(20),
boxShadow: [
BoxShadow(color: Colors.black.withValues(alpha: 0.1), blurRadius: 8, offset: const Offset(0, 2)),
],
),
),
),
),
Row(
children: [
_buildTab(colors, '已通关', Icons.emoji_events_outlined, currentIndex == 0,
() => provider.setGameStatusIndex(0)),
_buildTab(colors, '在玩', Icons.sports_esports_outlined, currentIndex == 1,
() => provider.setGameStatusIndex(1)),
_buildTab(colors, '想玩', Icons.bookmark_outlined, currentIndex == 2,
() => provider.setGameStatusIndex(2)),
_buildTab(colors, '弃游', Icons.cancel_outlined, currentIndex == 3,
() => provider.setGameStatusIndex(3)),
],
),
],
),
);
},
),
),
builder: (context, provider, _) {
return StatusBarShell(
tabs: _tabs,
currentIndex: provider.gameStatusIndex,
onChanged: provider.setGameStatusIndex,
style: provider.gameStatusBarStyle,
);
},
);
}
Widget _buildTab(ColorScheme colors, String label, IconData icon, bool isSelected, VoidCallback onTap) {
return Expanded(
child: GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: onTap,
child: AnimatedOpacity(
opacity: isSelected ? 1.0 : 0.5,
duration: const Duration(milliseconds: 200),
curve: Curves.easeInOut,
child: SizedBox.expand(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.min,
children: [
Icon(icon, size: 16, color: isSelected ? colors.onPrimary : colors.onSurface),
const SizedBox(width: 6),
Text(label,
style: TextStyle(
fontSize: 13,
fontWeight: isSelected ? FontWeight.w600 : FontWeight.w500,
color: isSelected ? colors.onPrimary : colors.onSurface,
)),
],
),
),
),
),
);
}
}