优化调整“我的”界面

This commit is contained in:
DelLevin-Home
2026-08-09 22:42:55 +08:00
parent 9cc492782e
commit 65231e204f
13 changed files with 682 additions and 292 deletions

View File

@@ -8,6 +8,7 @@ import '../../widgets/book_status_bar.dart';
import '../../widgets/book_list_item.dart';
import '../../widgets/animated_star_rating.dart';
import '../../widgets/shimmer_skeleton.dart';
import '../../widgets/top_fade_scrim.dart';
import '../../widgets/fade_in_local_image.dart';
import '../../widgets/master_detail_scaffold.dart';
import '../../widgets/detail_placeholder.dart';
@@ -155,7 +156,14 @@ class _BookTabPageState extends State<BookTabPage> {
final isWallMode = provider.bookshelfMode;
final masterContent = Column(children: [
if (!isWallMode) const BookStatusBar(),
Expanded(child: _buildBody(context)),
Expanded(
child: Stack(
children: [
_buildBody(context),
if (!isWallMode) const TopFadeScrim(),
],
),
),
]);
if (!isWideContent) return masterContent;

View File

@@ -7,6 +7,7 @@ import '../../widgets/game_status_bar.dart';
import '../../widgets/game_list_item.dart';
import '../../widgets/animated_star_rating.dart';
import '../../widgets/shimmer_skeleton.dart';
import '../../widgets/top_fade_scrim.dart';
import '../../widgets/fade_in_local_image.dart';
import '../../utils/responsive.dart';
import '../../widgets/master_detail_scaffold.dart';
@@ -176,7 +177,14 @@ class _GameTabPageState extends State<GameTabPage> {
final masterContent = Column(
children: [
if (!isWallMode) const GameStatusBar(),
Expanded(child: _buildBody(context)),
Expanded(
child: Stack(
children: [
_buildBody(context),
if (!isWallMode) const TopFadeScrim(),
],
),
),
],
);

View File

@@ -8,6 +8,7 @@ import '../../widgets/movie_category_bar.dart';
import '../../widgets/movie_list_item.dart';
import '../../widgets/animated_star_rating.dart';
import '../../widgets/shimmer_skeleton.dart';
import '../../widgets/top_fade_scrim.dart';
import '../../widgets/fade_in_local_image.dart';
import '../../utils/responsive.dart';
import '../../widgets/master_detail_scaffold.dart';
@@ -207,7 +208,14 @@ class _MovieTabPageState extends State<MovieTabPage> {
provider.movieDisplayMode == 1
? const MovieCategoryBar()
: const MovieStatusBar(),
Expanded(child: _buildBody(context)),
Expanded(
child: Stack(
children: [
_buildBody(context),
if (!isWallMode) const TopFadeScrim(),
],
),
),
],
);

View File

@@ -19,8 +19,11 @@ class _LayoutSettingsPageState extends State<LayoutSettingsPage> {
int _gameLayout = 0;
bool _movieWallMode = false;
int _movieDisplayMode = 0;
int _movieStatusBarStyle = 0;
bool _bookshelfMode = false;
int _bookStatusBarStyle = 0;
bool _gameWallMode = false;
int _gameStatusBarStyle = 0;
int _movieSortMode = 0;
int _bookSortMode = 0;
int _noteSortMode = 0;
@@ -36,8 +39,11 @@ class _LayoutSettingsPageState extends State<LayoutSettingsPage> {
_gameLayout = _userPrefs.gameLayoutStyle;
_movieWallMode = _userPrefs.movieWallMode;
_movieDisplayMode = _userPrefs.movieDisplayMode;
_movieStatusBarStyle = _userPrefs.movieStatusBarStyle;
_bookshelfMode = _userPrefs.bookshelfMode;
_bookStatusBarStyle = _userPrefs.bookStatusBarStyle;
_gameWallMode = _userPrefs.gameWallMode;
_gameStatusBarStyle = _userPrefs.gameStatusBarStyle;
_movieSortMode = _userPrefs.movieSortMode;
_bookSortMode = _userPrefs.bookSortMode;
_noteSortMode = _userPrefs.noteSortMode;
@@ -103,6 +109,9 @@ class _LayoutSettingsPageState extends State<LayoutSettingsPage> {
parts.add('影视墙');
} else {
parts.add(_movieDisplayMode == 1 ? '分类状态' : '观看状态');
if (_movieDisplayMode == 0) {
parts.add(['胶囊', '下划线', '芯片', '下拉'][_movieStatusBarStyle]);
}
}
parts.add(['海报网格', '列表', '大图卡片'][_movieLayout]);
parts.add(['更新时间', '创建时间', '评分', '观看日期', '上映时间'][_movieSortMode]);
@@ -111,7 +120,11 @@ class _LayoutSettingsPageState extends State<LayoutSettingsPage> {
String get _bookSubtitle {
final parts = <String>[];
if (_bookshelfMode) parts.add('书架模式');
if (_bookshelfMode) {
parts.add('书架模式');
} else {
parts.add(['胶囊', '下划线', '芯片', '下拉'][_bookStatusBarStyle]);
}
parts.add(['海报网格', '列表'][_bookLayout]);
parts.add(['更新时间', '创建时间', '评分', '开始阅读', '出版时间'][_bookSortMode]);
return parts.join(' · ');
@@ -126,7 +139,11 @@ class _LayoutSettingsPageState extends State<LayoutSettingsPage> {
String get _gameSubtitle {
final parts = <String>[];
if (_gameWallMode) parts.add('游戏墙');
if (_gameWallMode) {
parts.add('游戏墙');
} else {
parts.add(['胶囊', '下划线', '芯片', '下拉'][_gameStatusBarStyle]);
}
parts.add(['海报网格', '列表', '大图卡片'][_gameLayout]);
parts.add(['更新时间', '创建时间', '评分', '发售时间'][_gameSortMode]);
return parts.join(' · ');
@@ -384,6 +401,19 @@ class _LayoutSettingsPageState extends State<LayoutSettingsPage> {
options: const [(0, Icons.check_circle_outline, '观看状态'), (1, Icons.category_outlined, '分类状态')],
onChanged: (v) { _setDisplayMode('movie', v); setSheetState(() {}); }, colors: colors,
),
if (_movieDisplayMode == 0) ...[
_sheetDivider(colors),
_sheetOptionRow(
label: '状态栏样式', selected: _movieStatusBarStyle,
options: const [
(0, Icons.circle, '胶囊'),
(1, Icons.format_underlined, '下划线'),
(2, Icons.square_outlined, '芯片'),
(3, Icons.arrow_drop_down_circle_outlined, '下拉'),
],
onChanged: (v) { _setStatusBarStyle('movie', v); setSheetState(() {}); }, colors: colors,
),
],
],
_sheetDivider(colors),
_sheetOptionRow(
@@ -429,6 +459,19 @@ class _LayoutSettingsPageState extends State<LayoutSettingsPage> {
title: '书架模式', subtitle: '显示全部书籍,不区分状态',
value: _bookshelfMode, onChanged: (v) { _setWallMode('book', v); setSheetState(() {}); }, colors: colors,
),
if (!_bookshelfMode) ...[
_sheetDivider(colors),
_sheetOptionRow(
label: '状态栏样式', selected: _bookStatusBarStyle,
options: const [
(0, Icons.circle, '胶囊'),
(1, Icons.format_underlined, '下划线'),
(2, Icons.square_outlined, '芯片'),
(3, Icons.arrow_drop_down_circle_outlined, '下拉'),
],
onChanged: (v) { _setStatusBarStyle('book', v); setSheetState(() {}); }, colors: colors,
),
],
_sheetDivider(colors),
_sheetOptionRow(
label: '布局样式', selected: _bookLayout,
@@ -509,6 +552,19 @@ class _LayoutSettingsPageState extends State<LayoutSettingsPage> {
title: '游戏墙模式', subtitle: '显示全部游戏,不区分状态',
value: _gameWallMode, onChanged: (v) { _setWallMode('game', v); setSheetState(() {}); }, colors: colors,
),
if (!_gameWallMode) ...[
_sheetDivider(colors),
_sheetOptionRow(
label: '状态栏样式', selected: _gameStatusBarStyle,
options: const [
(0, Icons.circle, '胶囊'),
(1, Icons.format_underlined, '下划线'),
(2, Icons.square_outlined, '芯片'),
(3, Icons.arrow_drop_down_circle_outlined, '下拉'),
],
onChanged: (v) { _setStatusBarStyle('game', v); setSheetState(() {}); }, colors: colors,
),
],
_sheetDivider(colors),
_sheetOptionRow(
label: '布局样式', selected: _gameLayout,
@@ -577,6 +633,23 @@ class _LayoutSettingsPageState extends State<LayoutSettingsPage> {
}
}
void _setStatusBarStyle(String type, int value) async {
switch (type) {
case 'movie':
await _userPrefs.setMovieStatusBarStyle(value);
setState(() => _movieStatusBarStyle = value);
if (mounted) context.read<AppProvider>().setMovieStatusBarStyle(value);
case 'book':
await _userPrefs.setBookStatusBarStyle(value);
setState(() => _bookStatusBarStyle = value);
if (mounted) context.read<AppProvider>().setBookStatusBarStyle(value);
case 'game':
await _userPrefs.setGameStatusBarStyle(value);
setState(() => _gameStatusBarStyle = value);
if (mounted) context.read<AppProvider>().setGameStatusBarStyle(value);
}
}
void _setLayout(String type, int value) async {
switch (type) {
case 'note':

View File

@@ -36,6 +36,9 @@ class _ProfilePageState extends State<ProfilePage> with RouteAware {
String _motto = '好运不会眷顾一无所有之人。';
String? _avatarPath;
// 我的模块切换索引 (0=影视, 1=阅读, 2=笔记, 3=游戏)
int _myModuleIndex = 0;
@override
void initState() {
super.initState();
@@ -102,21 +105,8 @@ class _ProfilePageState extends State<ProfilePage> with RouteAware {
children: [
_buildHero(movies, books, notes, games),
const SizedBox(height: 20),
if (_userPrefs.showMovieTab) ...[
_buildModuleHeader('影视'),
_buildMovieModule(movies),
const SizedBox(height: 20),
],
if (_userPrefs.showBookTab) ...[
_buildModuleHeader('阅读'),
_buildBookModule(books),
const SizedBox(height: 20),
],
if (_userPrefs.showNoteTab) ...[
_buildModuleHeader('笔记'),
_buildNoteModule(notes),
const SizedBox(height: 20),
],
_buildMyModule(movies, books, notes, games),
const SizedBox(height: 20),
_buildTagsSection(movies, books, notes),
const SizedBox(height: 20),
_buildToolsGrid(context),
@@ -300,17 +290,136 @@ class _ProfilePageState extends State<ProfilePage> with RouteAware {
);
}
// ─── 模块标题 ──────────────────────────────────────────────────────
// 我的模块数据
static const _moduleDefs = <(String, IconData)>[
('影视', Icons.movie_outlined),
('阅读', Icons.menu_book_outlined),
('笔记', Icons.sticky_note_2_outlined),
('游戏', Icons.sports_esports_outlined),
];
List<(String, IconData)> get _visibleModules {
final result = <(String, IconData)>[];
if (_userPrefs.showMovieTab) result.add(_moduleDefs[0]);
if (_userPrefs.showBookTab) result.add(_moduleDefs[1]);
if (_userPrefs.showNoteTab) result.add(_moduleDefs[2]);
if (_userPrefs.showGameTab) result.add(_moduleDefs[3]);
return result;
}
// 我的模块分发
Widget _buildMyModule(List<Movie> movies, List<Book> books, List<Note> notes, List<Game> games) {
final modules = _visibleModules;
if (modules.isEmpty) return const SizedBox.shrink();
final index = _myModuleIndex.clamp(0, modules.length - 1);
final (title, _) = modules[index];
Widget content;
switch (title) {
case '阅读':
content = _buildBookModule(books);
break;
case '笔记':
content = _buildNoteModule(notes);
break;
case '游戏':
content = _buildGameModule(games);
break;
default:
content = _buildMovieModule(movies);
}
Widget _buildModuleHeader(String title) {
final colors = Theme.of(context).colorScheme;
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 20),
child: Text(title,
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.w600,
color: colors.onSurface)),
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Padding(
padding: const EdgeInsets.symmetric(horizontal: 20),
child: Row(
children: [
Text(title,
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.w600,
color: colors.onSurface)),
const Spacer(),
// 图标切换器
Row(
mainAxisSize: MainAxisSize.min,
children: [
for (int i = 0; i < modules.length; i++) ...[
if (i != 0) const SizedBox(width: 6),
GestureDetector(
onTap: () => setState(() => _myModuleIndex = i),
child: AnimatedContainer(
duration: const Duration(milliseconds: 150),
padding: const EdgeInsets.all(6),
decoration: BoxDecoration(
color: i == index ? colors.primary : Colors.transparent,
borderRadius: BorderRadius.circular(8),
),
child: Icon(modules[i].$2,
size: 16,
color: i == index
? colors.onPrimary
: colors.onSurface.withValues(alpha: 0.4)),
),
),
],
],
),
],
),
),
const SizedBox(height: 8),
content,
],
);
}
// ─── 游戏模块 ──────────────────────────────────────────────────────
Widget _buildGameModule(List<Game> games) {
final colors = Theme.of(context).colorScheme;
final completed = games.where((g) => g.status == 'completed').length;
final playing = games.where((g) => g.status == 'playing').length;
final wantTo = games.where((g) => g.status == 'want_to_play').length;
final recent = games.toList()
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Padding(
padding: const EdgeInsets.symmetric(horizontal: 20),
child: Row(children: [
_buildStatusTag('已通关', completed, true, colors),
const SizedBox(width: 10),
_buildStatusTag('在玩', playing, false, colors),
const SizedBox(width: 10),
_buildStatusTag('想玩', wantTo, false, colors),
]),
),
const SizedBox(height: 10),
if (recent.isNotEmpty)
SizedBox(
height: 120,
child: ListView.separated(
scrollDirection: Axis.horizontal,
padding: const EdgeInsets.symmetric(horizontal: 20),
itemCount: recent.take(15).length,
separatorBuilder: (_, __) => const SizedBox(width: 8),
itemBuilder: (_, i) => _buildCoverCard(
title: recent[i].title,
imagePath: recent[i].coverPath,
onTap: () => Navigator.pushNamed(context, '/game-detail',
arguments: recent[i]),
),
),
)
else
_buildEmptyHint('暂无游戏记录'),
],
);
}