generated from dellevin/template
优化图库界面
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@@ -41,6 +41,9 @@ class _ProfilePageState extends State<ProfilePage> with RouteAware {
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// 我的模块切换索引 (0=影视, 1=阅读, 2=游戏, 3=笔记)
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int _myModuleIndex = 0;
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// Hero 背景封面路径缓存,避免每次 build 都 shuffle 换图
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List<String> _heroCoverPaths = const [];
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@override
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void initState() {
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super.initState();
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@@ -61,8 +64,13 @@ class _ProfilePageState extends State<ProfilePage> with RouteAware {
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@override
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void didPopNext() {
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// 从其他页面返回时刷新用户数据(头像、昵称等)
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// 从其他页面返回时刷新用户数据(头像、昵称等)+ 换一次背景图
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_loadUserData();
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_invalidateHeroCache();
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}
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void _invalidateHeroCache() {
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setState(() => _heroCoverPaths = const []);
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}
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Future<void> _loadUserData() async {
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@@ -129,14 +137,18 @@ class _ProfilePageState extends State<ProfilePage> with RouteAware {
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Widget _buildHero(List<Movie> movies, List<Book> books, List<Note> notes, List<Game> games) {
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final colors = Theme.of(context).colorScheme;
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final coverPaths = [
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...movies
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.where((m) => m.posterPath != null && m.posterPath!.isNotEmpty)
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.map((m) => m.posterPath!),
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...books
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.where((b) => b.coverPath != null && b.coverPath!.isNotEmpty)
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.map((b) => b.coverPath!),
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]..shuffle();
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// 仅在缓存为空时重新生成(进入页面 / 从其他页面返回),避免每次 build 都 shuffle 换图
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if (_heroCoverPaths.isEmpty) {
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_heroCoverPaths = [
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...movies
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.where((m) => m.posterPath != null && m.posterPath!.isNotEmpty)
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.map((m) => m.posterPath!),
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...books
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.where((b) => b.coverPath != null && b.coverPath!.isNotEmpty)
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.map((b) => b.coverPath!),
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]..shuffle();
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}
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final coverPaths = _heroCoverPaths;
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final hasData = coverPaths.length >= 4;
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