游戏战绩描述

This commit is contained in:
DelLevin-Home
2026-01-14 21:43:58 +08:00
parent 2fcbd43f4d
commit cdeff57e2c
20 changed files with 1317 additions and 1626 deletions

View File

@@ -1,46 +1,217 @@
// static/js/game_my.js
// ========== 游戏配置数据 ==========
const gamesData = [
{ name: '《永劫无间》', desc: '我身无拘,武道无穷' },
{ name: '《我的世界》', desc: '这个小盒才是我的永远的家' },
{ name: '《鬼谷八荒》', desc: '当互动版的修仙小说看了,很好玩.' },
{ name: '《江城创业记》', desc: '缝合怪,但是全缝了。很喜欢的一款游戏' },
{ name: '《中国式家长》', desc: '我承认我做不好一个孩子,也做不好一个家长' },
{ name: '《王者荣耀》', desc: '买了好多皮肤,和朋友玩才是真快乐(已退坑)' },
{ name: '《QQ飞车手游》', desc: '氪了好多,有些后悔了(已退坑)' },
{ name: '《龙族幻想》', desc: '因为龙族入坑的,小氪(已退坑)' },
{ name: '《洛克王国》', desc: '还记得小时候拿压岁钱偷偷买点卡(已退坑)' },
{ name: '《造梦西游》', desc: '造梦3从小学玩到大学现在还时不时的回味一下已退坑' },
];
const gamesData = [
{ id:0, name: "《永劫无间》", desc: "我身无拘,武道无穷" },
{ id:1, name: "《我的世界》", desc: "这个小盒才是我的永远的家" },
{ id:2, name: "《鬼谷八荒》", desc: "当互动版的修仙小说看了,很好玩." },
{ id:3, name: "《江城创业记》", desc: "缝合怪,但是全缝了。很喜欢的一款游戏" },
{ id:4, name: "《中国式家长》", desc: "我承认我做不好一个孩子,也做不好一个家长" },
{ id:5, name: "《王者荣耀》", desc: "买了好多皮肤,和朋友玩才是真快乐(已退坑)" },
{ id:6, name: "《QQ飞车手游》", desc: "氪了好多,有些后悔了,太耗注意力了(已退坑)" },
{ id:7, name: "《龙族幻想》", desc: "因为龙族入坑的,江南老贼!(已退坑)" },
{ id:8, name: "《洛克王国》", desc: "还记得小时候拿压岁钱偷偷买点卡(已退坑)" },
{ id:9, name: "《造梦西游》", desc: "造梦3从小学玩到大学现在还时不时的回味一下已退坑" },
];
// ========== 渲染游戏列表的函数 ==========
function renderGames(gamesArray) {
const container = document.getElementById('games-container');
if (!container) {
console.error("未找到游戏容器 #games-container");
return;
}
// ========== 游戏详情数据 ==========
const gameDetailData = {
0: {
id: '游戏ID: 42956400140163',
rank: '<strong>历史最高段位:</strong>无相龙王',
detailDesc: '我希望能玩一辈子永劫无间!',
images: [
'./static/img/game/yjwj/yjwj_chuanyun.png',
'./static/img/game/yjwj/yjwj_xiafeng.png',
'./static/img/game/yjwj/yjwj_liebian.png',
]
},
6: {
id: '',
rank: '<strong>历史最高段位:</strong>传奇车神',
detailDesc: '巅峰竞速!可惜我的天行者被割韭菜了。。。',
images: [
'./static/img/game/qqspead/qqspead1.jpg',
'./static/img/game/qqspead/qqspead2.jpg',
]
},
};
if (!gamesArray || gamesArray.length === 0) {
container.innerHTML = '<div class="memo-error" data-i18n="no_games_data">暂无游戏数据</div>';
return;
}
let currentlyOpenTooltip = null; // 用于跟踪当前打开的tooltip
const currentLang = localStorage.getItem(LANG_KEY) || 'zh';
// ========== 显示/隐藏游戏详情的函数 (Tooltip 版本) ==========
function toggleGameDetailTooltip(gameElement, gameIndex) {
// 如果点击的是同一个游戏且tooltip是打开的则关闭它
if (currentlyOpenTooltip && currentlyOpenTooltip.index === gameIndex && currentlyOpenTooltip.element && currentlyOpenTooltip.element.style.display === 'block') {
hideTooltip(currentlyOpenTooltip.element);
currentlyOpenTooltip = null;
return;
}
let html = '';
gamesArray.forEach((game,index) => {
const nameKey = `game_name_${index}`;
const descKey = `game_desc_${index}`;
const nameTranslation = translations[currentLang][nameKey] || game.name;
const descTranslation = translations[currentLang][descKey] || game.desc;
// 如果点击的是另一个游戏先关闭之前打开的tooltip
if (currentlyOpenTooltip) {
hideTooltip(currentlyOpenTooltip.element);
}
html += `
<div class="game-item">
<div class="game-name">${nameTranslation}</div>
<div class="game-desc">${descTranslation}</div>
const detailId = `game-tooltip-${gameIndex}`;
let tooltipDiv = document.getElementById(detailId);
// 如果tooltip不存在则创建它
if (!tooltipDiv) {
const detail = gameDetailData[gameIndex];
const currentLang = localStorage.getItem('preferred_language') || 'zh';
const nameKey = `game_name_${gameIndex}`;
const descKey = `game_desc_${gameIndex}`;
const gameName = typeof translations !== 'undefined' && translations[currentLang] ? translations[currentLang][nameKey] || gamesData[gameIndex].name : gamesData[gameIndex].name;
// const gameDesc = typeof translations !== 'undefined' && translations[currentLang] ? translations[currentLang][descKey] || gamesData[gameIndex].desc : gamesData[gameIndex].desc;
// console.log("游戏名称:", gameDesc);
let tooltipContentHtml = '';
if (detail) {
tooltipContentHtml = `
<div class="tooltip-content">
<div class="tooltip-header">
<h4>${gameName}</h4>
<span class="tooltip-close">&times;</span>
</div>
`;
});
<div class="tooltip-body">
<p><strong>${detail.id}</strong></p>
<p> ${detail.rank}</p>
<p><em>${detail.detailDesc}</em></p>
${detail.images && detail.images.length > 0 ?
`<div class="tooltip-images">
${detail.images.map(imgSrc => `<img src="${imgSrc}" alt="游戏详情图片" class="tooltip-image-item">`).join('')}
</div>`
: ''}
</div>
</div>
`;
} else {
tooltipContentHtml = `
<div class="tooltip-content">
<div class="tooltip-header">
<h4>${gameName}</h4>
<span class="tooltip-close">&times;</span>
</div>
<div class="tooltip-body">
<p style="color: #999; font-style: italic;">博主暂未书写信息~请耐心等待哦!</p>
</div>
</div>
`;
}
container.innerHTML = html;
}
tooltipDiv = document.createElement('div');
tooltipDiv.id = detailId;
tooltipDiv.className = 'game-detail-tooltip';
tooltipDiv.innerHTML = tooltipContentHtml;
// 添加关闭按钮事件
const closeBtn = tooltipDiv.querySelector('.tooltip-close');
closeBtn.addEventListener('click', (e) => {
e.stopPropagation(); // 防止触发外层的点击关闭
hideTooltip(tooltipDiv);
currentlyOpenTooltip = null;
});
// 添加点击tooltip外部区域关闭的功能
tooltipDiv.addEventListener('click', (e) => {
// 只有点击tooltip自身而非内部内容才关闭
if (e.target === tooltipDiv) {
hideTooltip(tooltipDiv);
currentlyOpenTooltip = null;
}
});
document.body.appendChild(tooltipDiv); // 将tooltip添加到body实现悬浮效果
}
// 定位tooltip让它出现在游戏项附近
const rect = gameElement.getBoundingClientRect();
const scrollTop = window.pageYOffset || document.documentElement.scrollTop;
const scrollLeft = window.pageXOffset || document.documentElement.scrollLeft;
// 计算tooltip的位置 (例如,出现在游戏项下方)
const top = rect.bottom + scrollTop + 10; // 10px 间隙
const left = rect.left + scrollLeft; // 与游戏项左侧对齐
tooltipDiv.style.top = `${top}px`;
tooltipDiv.style.left = `${left}px`;
tooltipDiv.style.display = 'block';
// 记录当前打开的tooltip
currentlyOpenTooltip = { element: tooltipDiv, index: gameIndex };
// 阻止事件冒泡到document避免立即被关闭
tooltipDiv.onclick = function(e) {
e.stopPropagation();
};
}
// ========== 隐藏Tooltip的辅助函数 ==========
function hideTooltip(tooltipElement) {
if (tooltipElement) {
tooltipElement.style.display = 'none';
// 如果想完全移除DOM可以取消下面两行注释但通常隐藏即可
// if (tooltipElement.parentNode) {
// tooltipElement.parentNode.removeChild(tooltipElement);
// }
}
}
// ========== 点击文档其他地方关闭Tooltip ==========
document.addEventListener('click', function(event) {
if (currentlyOpenTooltip && !currentlyOpenTooltip.element.contains(event.target)) {
hideTooltip(currentlyOpenTooltip.element);
currentlyOpenTooltip = null;
}
});
// ========== 渲染游戏列表的函数 ==========
function renderGames(gamesArray) {
const container = document.getElementById("games-container");
if (!container) {
console.error("未找到游戏容器 #games-container");
return;
}
if (!gamesArray || gamesArray.length === 0) {
container.innerHTML =
'<div class="memo-error" data-i18n="no_games_data">暂无游戏数据</div>';
return;
}
const currentLang = localStorage.getItem('preferred_language') || 'zh';
let html = "";
gamesArray.forEach((game, index) => {
const nameKey = `game_name_${index}`;
const descKey = `game_desc_${index}`;
const nameTranslation = typeof translations !== 'undefined' && translations[currentLang] ? translations[currentLang][nameKey] || game.name : game.name;
const descTranslation = typeof translations !== 'undefined' && translations[currentLang] ? translations[currentLang][descKey] || game.desc : game.desc;
// 为每个游戏项添加点击事件,并传递其索引
html += `
<div class="game-item" data-game-index="${index}">
<div class="game-name">${nameTranslation}</div>
<div class="game-desc">${descTranslation}</div>
</div>
`;
});
container.innerHTML = html;
// 为每个生成的游戏项添加点击事件监听器
const gameItems = container.querySelectorAll('.game-item');
gameItems.forEach(item => {
item.addEventListener('click', function(event) {
event.stopPropagation(); // 阻止点击事件冒泡到document避免立即关闭
const gameIndex = parseInt(this.getAttribute('data-game-index'));
toggleGameDetailTooltip(this, gameIndex);
});
});
}
// ========== 初始化 ==========
document.addEventListener('DOMContentLoaded', function() {
renderGames(gamesData);
});